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Coming out of the tunnel

PostPosted: Wed Oct 17, 2018 4:44 am
by Rob Lang

Re: Coming out of the tunnel

PostPosted: Wed Oct 17, 2018 5:53 pm
by DOC_Agren
Rob I would be glad to offer help if I can

I have finally started to go thur , game stuff that was left to me when he passed. Sadly because I am looking for his GURPS Bureau 13 pregins with no luck, as it is one of his games I have taken on running for our old group. But means I have my info/if I can find it his notes too

Re: Coming out of the tunnel

PostPosted: Thu Oct 18, 2018 4:12 am
by Rob Lang
Doc, you're a star, thank you. And thank you for your patience!

There will be a point where I throw out a PDF but I have a bunch of infrastructure stuff to do - like merging old and new blogs (going well).

I hope this more open format will allow creative types to do more if the mood takes them while retaining the pick-up-and-play nature of Icar. And it's going to be a lot more slick!

I'm trying to Tweet a lot more, you'll see lots of micro updates on there.
https://twitter.com/icarrpg

Re: Coming out of the tunnel

PostPosted: Mon Oct 22, 2018 7:10 pm
by Onix
Glad to see you're still at it Rob! I'm on a very limited internet budget at the moment but hopefully in a bit I can start digging through the notes.

Re: Coming out of the tunnel

PostPosted: Tue Oct 23, 2018 5:57 am
by Rob Lang
In the spirit of keeping communicating... here's a blog post. It even has a picture.

http://icarrpg.blogspot.com/2018/10/rei ... gress.html

Re: Coming out of the tunnel

PostPosted: Tue Oct 23, 2018 3:13 pm
by Onix
I like the idea of Operations adding a die to the pool. I would actually like to see more of that in other places. I think a player would be prouder to add a die to the pool than a modifier. It also could get out of hand if players banked way too many dice.

Say I had 6 or even 8 players manning a ship. Would five of them have to be engineering? Maybe it's explained and I missed it, but that was the only option that I saw which had a provision for multiple people in that role. Is there a reason you couldn't have multiple gunners?

Re: Coming out of the tunnel

PostPosted: Thu Oct 25, 2018 1:30 am
by Rob Lang
Thanks for the question, Onix. I completely agree about adding dice to the pool. There are new rules for that elsewhere. The number of dice resets every session and I found that when playing other campaigns that there wasn't much call for putting new dice into the pool that often but there was often a call for "the dice are against us, we need help!".

I'm hoping those extra dice will give players a sense that they can risk some extra stuff.

On space combat - a gunner commands a cluster of guns a spread around the ship. If you ship has a single cluster of guns then you have one gunner. You can have multiple clusters, so multiple gunners. "Engineers mate" is really the dump role in space combat. I've giving the GM lots of options to speed up/narrate the combat so that it isn't always to the death. Hopefully, for GMs with big groups, they can use that as a balance not to use the space combat to grind down the enemy to death.

Re: Coming out of the tunnel

PostPosted: Sun Dec 16, 2018 7:43 pm
by DOC_Agren

Re: Coming out of the tunnel

PostPosted: Tue Apr 30, 2019 5:55 am
by Rob Lang

Re: Coming out of the tunnel

PostPosted: Mon Aug 12, 2019 11:40 am
by DOC_Agren
So did you every hit Elite Status Rob.

So you are talking about a # of remote gun cluster along the hull all be slaved to 1 gunner control, so he can track the target anf fire as the target move about ship.