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Cyberpunk Revival Contest Entry Working Title ModernPunks

Posted:
Fri Jan 15, 2010 9:07 pm
by tadk
Here is my forum thread for my first contest entry.
So far today I started a Word doc, put down my outline of what parts to touch on, put the start of the very stripped down ruleset I am using (First idea is d20 Modern SRD cut down to a page or 5 vice 300 plus), along with typing up some of the initial hand written notes.
Not sure if we are going to post our WIP or more general design notes.
Good Luck to everyone.
Re: Cyberpunk Revival Contest Entry Working Title ModernPunks

Posted:
Sat Jan 16, 2010 4:49 am
by Rob Lang
Yeah, cool. Post up whatever you like! General design notes are good, as are WIP. I doubt the judges will weigh in until you've finished.
Re: Cyberpunk Revival Contest Entry Working Title ModernPunks

Posted:
Sat Jan 16, 2010 4:50 am
by misterecho
You are more than welcome to post WIP/notes/thoughts etc as long as you don't mind people being "inspired" by them
I'll 2nd the good luck message
Re: Cyberpunk Revival Contest Entry Working Title ModernPunks

Posted:
Mon Jan 18, 2010 5:14 am
by liquid_elf
deleted cause i'm a special puppy
Re: Cyberpunk Revival Contest Entry Working Title ModernPunks

Posted:
Mon Jan 18, 2010 12:26 pm
by tadk
Thanks all
Yeah working my project and will post it up in pdf in a few days.
The next few weeks at work will be pretty taken up with some training stuff.
Re: Cyberpunk Revival Contest Entry Working Title ModernPunks

Posted:
Mon Jan 18, 2010 2:20 pm
by tadk
Some Design Comments
Using d20 OGL as my core system
Changes so far include
Dropping the entire HP per level. Instead it is going to be a more fixed amount of Life Points. This simulates how the human body has only so much blood in it, etc.
Dropping BAB in favor of the Pathfinder CMB / CMD idea
Leaving damage from weapons the same as in d20 Modern. This makes for very deadly for d20 combat.
Using this will allow for lots of source material for potential GMs to pull from.
Keeping the classes but spinning them more like Archetypes from SR or the skills/abilities from Cyperpunk 2020 instead of the more a class defines life feel from more d20 Settings and System.
So far the main core definitions for characters are
Killers (Encompasses Street Samurai, Bodyguards, Corp Operatives, Spec War types, etc.)
Nomads (Wandering from place to place, gypsy like, more Eco than the others)
Operators (Tech users, hackers, etc)
Scavengers (The fixers, technicicians, repair folk to the Operators being users only)
There will be a few more, but this is my starting point.
Life is a fixed value, initial ideas are
Per the character Definition there is a starting value, i.e. Killers are a 12, Nomads a 10, Operators and Scavengers an 8, norms a 6
Then add in the Body Stat bonus which ranges from -4 to +4 (using only the bonus from d20 instead of the entire stat), then what feats, powers, abilities, etc would mod that.
So a stock autopistol doing 1d8 damage, if it hits should on a good roll, representing a centermast location, should kill off almost anyone. This is deliberate in design.
Re: Cyberpunk Revival Contest Entry Working Title ModernPunks

Posted:
Tue Jan 19, 2010 4:34 pm
by tygertyger
Cyberpunk, eh? I do believe I'll give this a go. Probably no artwork from me (I'm hopelessly art challenged), but I can cobble together a setting for sure. I'll probably revamp one of my existing rulesets, though; this is short notice. I'll get started tomorrow and hopefully post the finished product on Thursday night.
Re: Cyberpunk Revival Contest Entry Working Title ModernPunks

Posted:
Tue Jan 19, 2010 9:15 pm
by SheikhJahbooty
Short notice? You have like to the summer to be in the contest, and until you die to do it otherwise (or all eternity if Allah grants us RPGs in paradise.

One thing that upset me about Saga Star Wars when it first came out was that I wanted to play a pilot, and there weren't any pilot feats, like cool things you could do with a ship.
So I think this is something you should really pay attention to, Tadk. Make sure the finished thingie has feats that allow Scavengers to cause distracting damage (for example) so that in a fight, the scavenger can shoot the power lines in such a way that the lights flicker a lot, or shoot open a steam pipe or something. Make sure that operators and nomads can pick feats that lets them do vehicular stunts, etc.
You've been here a while and are probably good at this by now so you didn't need me to mention it, but hey, I don't know, I maybe reminded you of something cool you wanted to do or inspired you to put something awesome in your game.
Re: Cyberpunk Revival Contest Entry Working Title ModernPunks

Posted:
Wed Jan 20, 2010 9:08 am
by Thought
I like that combat will be more deadly. Out of curiosity, does this also apply to the baddies?
Re: Cyberpunk Revival Contest Entry Working Title ModernPunks

Posted:
Wed Jan 20, 2010 7:45 pm
by tadk
It will apply to the baddies of course.
Swift death for NPCs and PCs alike.