Well the title is a spin on a PKD novel, and that says a lot about the vision of where I'm going with the game. Its not going to be anything like Karbon, but something centered a little more on intrigue and personal drama. Here is the first draft paragraph from the budding game:
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Truth, Inc. is a game about the future of humanity, it is a game about what could be in the world of tomorrow. It takes place in the year 2110, where the entire world is effectively run by a single corporation known as Truth, Inc. This company uses a quantum window to know the past, present, and future – or so they say and no one publicly disputes that. People from all over use the services of Truth, Inc. to determine anything they need to know, for as the name suggests, the company deals in truths. Your regular users simply provide queries at one of any of Truth, Inc. many offices and in return you get a proclamation – for a fee. As far as the public knows, the company has never been wrong. Are they truly a godsend and blessing humanity with their wisdom, or is there something far more sinister at work? This is the core question of the fiction of the game, and something the characters must confront in any one of myriad ways.
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