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The Kitchen Sink - A Scavenged Setting

PostPosted: Sun Apr 18, 2010 4:47 am
by Sanglorian
Open games make it easy - and legal - to fuse wildly different ideas together. I'd love to see a setting made up of open elements of all sorts. Monsters from D&D, races from The Shadow of Yesterday, gods from public domain books, superpowers from 4C System, whatever!

I think we could create a setting like that by each proposing an element from an open game, public domain book or the like. We'll end up with a strange setting perfectly legal to use.

My element: . We have to be careful here, because though Lovecraft's work is public domain, that's not the case for all the authors who built on his work.

Re: The Kitchen Sink - A Scavenged Setting

PostPosted: Tue Dec 07, 2010 2:40 am
by Age of Fable
Superheroes from http://pdsh.wikia.com/

Re: The Kitchen Sink - A Scavenged Setting

PostPosted: Tue Dec 07, 2010 9:43 am
by Chainsaw Aardvark
To be a little different, how about some open source photos? For instance, from the WWI documents archive.

How do you plan on integrating all these ideas? So far we could have "Baron Ugenberg has summoning the old ones in Siberia, forcing the great powers to create superheros unless they want to lose WWI to the Mi-GO" - but its probably going to get more convoluted. Is there some reason everything comes together (ie its like the inter-textual story verse wonderland from "" or are things separate like Dimension Hopping games (ie TORG)

I've been considering a collective game for a while now - "Caravans and Cavaliers". It would be a sort of fantasy, with players as medieval teamsters, couriers, or guards who by law/geas cant spend more than three days in any one place. So they must be constantly moving on to different cities and resolving problems quickly. A bit like the anime "Kino's Journey", possibly without the talking motorcycle - though that might be rather outstanding in a fantasy world. On second thought, keep it - D&D need more Harleys. Anyway, to keep the game going, each person has to contribute a new city and stretch of interesting terrain.

Since I got off topic there, here is another useful link - a list of "." (Excalibur, Philosopher's Stone, Holy Grail etc.)

Re: The Kitchen Sink - A Scavenged Setting

PostPosted: Tue Dec 07, 2010 12:34 pm
by misterecho
I think its a little easier if you gather all the ideas first and then try to cement them together. Diaspora cluster generation feels like this at times.

I want to throw in this
http://dreamsanddragons.blogspot.com/20 ... links.html

5x5 by Jeff Moore
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Re: The Kitchen Sink - A Scavenged Setting

PostPosted: Wed Dec 08, 2010 6:24 pm
by kumakami
so you want to re-build the rifts setting? :confused:

Re: The Kitchen Sink - A Scavenged Setting

PostPosted: Wed Dec 08, 2010 6:43 pm
by misterecho
I wish there was a "like" button!