No prob Bob.John Michael Crovis wrote:When I'm finished editing, I would like to have your opinion as to whether it's clearer.
John Michael Crovis wrote:I made a number of things in Synergy intentionally ambiguous because I didn't want impose my idea of how the game on others.
trodgers wrote:Because I was a smart arse, I owe you some comments
I really like the character creation method. It would be a great deal of fun for a first adventure together.
I like your dice mechanic.
I like the experience system.
I like the simplicity.
Some minor grammatical issues that might all be typos. E.g., "Examples Professional Traits:" seems to be missing "of" on page 3. Missing "to" after "choose" on page 4, rop right. "Whomever" should be "whoever" on the same page.
The wording when explaining the Professional Trait creation is a bit unclear. You're using passive voice, and you're using plural (characters) when it would be clearer with a singular, I think. "Each player decides his or her character's Professional Trait."
Logically, saying "when X could succeed or fail" includes all cases in which one can only fail and cases in which one can only succeed. This is real nitpickery. Maybe you should say "when BOTH success and failure are possible..."
More examples of physical, mental, and social traits would be great. Maybe tell us right then what happens for physical, social, mental things we're unskilled at.
I think it's a very cool idea for an RPG. It's certainly of a unique flavor, and I would enjoy playing it, I think. It seems like a good game to introduce people to roleplying, at least if you had say two experience RPers and one beginner.
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