However, games might work best when the author(s) have a clear vision of where to take it rather than polling everyone. Good games tend to have a running theme and a guiding purpose. D&D looks for heroism and rising to greater adventures. World of Darkness is the struggle of man vs beast in a nihilistic place, and when it got too sidetracked, they rebooted the series. I am designing the Anarchy Zones to be more than just raiding and survival in the wilderness, but at the time when people must begin rebuilding, and who guides that process. Overall, it is why most of us prefer story first on 1km1kt. It guides what kind of system you need, and what themes should be seen in the mechanics.
Despite those misgivings, sounds like a fun project. I could certainly use the experience with collaboration, rather than solo projects.
Users browsing this forum: No registered users and 1 guest