Onix wrote:OGL just seemed overly complicated to me. I prefer Creative Commons just because it's simpler.
Chainsaw Aardvark wrote:A good director knows how to use lighting and camera angles to tell a story. Proper arrangement can make the same dialog and actors take on very different feelings.
Mechanics are the shot angles and lighting designs of games.
Writing a game under OGL is like trying to film a movie with someone else controlling the camera.
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