For any who might be interested this is my write up of the Action Tests mechanic for Spellwoven. It is a bit of an odd approach using a Base and Bonus for each roll. The Base acts as a lower limit to your roll, so that sufficiently skilled Characters don't really need to roll at all in some situations. The Bonus is added to your roll when you roll a score over your Base score.
This might be getting too complicated, but I think it mimics a heroic or epic fantasy sort of story narrative pretty well. Not very long. Just a few pages.
My next steps are:
- Write up Combat Rules
- Write up Experience and Advancement Rules
- Go back and Modify the Chargen to reflect the Base/Bonus Attribute and Skill system described here. The Chargen I posted a few weeks ago was using a slightly different single value approach. That should be a pretty easy fix.
Down the track
- Finish the world map
- Write up some details on world locations
- Add more Secret Histories
- Write up a Creatures section
- Illustrate, illustrate, illustrate...
- Work on Scenarios for play