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The problem with random - you don't make the character

PostPosted: Wed Mar 23, 2011 9:50 am
by Rob Lang
kumakami wrote:
Rob Lang wrote: by Rob Lang ยป 22 Mar 2011 10:40
There's something very wrong with a game system when you can't punch a cow.
the game or the character ;)

This is a good point. It's not the game's fault I can't punch the cow, it's the character's. However, I didn't really make the character as 90% of it was rolled at random. All you really do in character generation is decide when to stop, everything else is the game system! So is it my poor character generation ability that I can't punch a cow? Did I not know when to stop rolling for skills and stuff?

Re: The problem with random - you don't make the character

PostPosted: Wed Mar 23, 2011 9:57 am
by kumakami
true, but the point of the game is silly randomness. While its a legitamit complant, its kind of like complaning that a cyberpunk game is too violent and deadly. While true, it is half the point to the setting.

Re: The problem with random - you don't make the character

PostPosted: Wed Mar 23, 2011 10:25 am
by Rob Lang
But I want to decide to do silly random stuff. I think a balance must be struck between randomness and having a character that can actually succeed in an action. Failing in just about every combat isn't much fun - but that's what will happen. Instead of engaging in cow punching, sheep kicking, chicken slapping or pig headbutting, I'll end up avoiding combat because my character is useless at it. Not just bad - useless!

Re: The problem with random - you don't make the character

PostPosted: Wed Mar 23, 2011 12:23 pm
by kumakami
I think what we're saying is...use the old Unskilled rolls but make any part that gives combat ablities give the skill as well. cause I see your point but the "parts with great bonuses that I need xp to use" thing was by design.