I do not accept excuses! I'll just have to find myself another giant!Chainsaw Aardvark wrote:(Sorry, been out of the house all day)
Sorry I didn't realize that you were addressing everyone at first (just woke up didn't read it right). The Lieutenant turns slightly and says "Cultural contamination, they don't want you guys talking to the natives for some reason. Might have to do with where they're sending you." The other guys in the transport say "hi" or "hey".Chainsaw Aardvark wrote:Pleased to meet all of you. I am Zvika, I am from a kibbutz near Mount Hermon - wine country. This my first time here. Is this usual? Is contamination much problem?
Biology would work, usually it would be general medicine but you effectively have over a 100% chance of success even if I said -10 to your roll. He's safe you all went through several regiments of antibiotics before coming here (something like traveling from Earth to other planets in the I-Robot series if you're familiar).misterecho wrote:[roll biology? to see what I know about the risk of diseases.]
Answer: "We know there is going to be a inspection when we reach the Chezbah border,we don't know what this inspection will consist of. We don't expect a large military presence but that doesn't mean that they can't call in reinforcements. We're going into Chezbah territory so while we aren't expecting any combat, we need to be ready. The Chezbah have been difficult to deal with in the past. They can be unpredictable. The majority of Chezbah forces can be engaged effectively by footsoldiers. Hounds are best kept at distance, don't let them advance on your position. Warriors should be considered dangerous within a kilometer. Their Hunter E-Suits are fast and maneuverable but not heavily armored. It's their Anti-Grav tanks that are the biggest threat. We can't outrun them and the AVWs (Anti-Vehicle Weapons that footsoldiers carry) are ineffective against their armor. Tanks are our primary countermeasure against them, two or three well placed missiles are needed to bring one down."Chainsaw Aardvark wrote:When the chance for questions comes up - the usual one come to mind. "Sir - what uh are the expected threats?"
It's been a long day so lets say four hours.Chainsaw Aardvark wrote:How many hours do we have until lights out?
There are no specific maps of the area but the Chezbah are regulated by religious law to not modify the structures in the underground so they will use the standard residential hex structures to live in. (See page 87 and 88 of the game book if you have questions let me know). Hard copies would be made available to everyone.Chainsaw Aardvark wrote:Checking maps for good defensive positions in the target area.
There are Scimrahn working with the ASO that could be there, because of that the mess is off limits right now. So meals will be provided. It's an unusual situation.Chainsaw Aardvark wrote:A good meal at the mess - never sure when or what you eat in the field, after all.
Your Tank is already at the remote operation station. You'll have time to inspect it there.Chainsaw Aardvark wrote:Taking a quick jog to the vehicle depot to give the tank a personal inspection.
There is some rudimentary data on their operation and identifying each available to you. If you want more info than above let me know.Chainsaw Aardvark wrote:Reviewing info on potential enemy vehicles
Maybe I'll address that in a minute. Let me know. (And yeah maybe this isn't a completely realistic situation but it's fun.)Chainsaw Aardvark wrote:Choosing someone with less than a day "in country" for a diplomatic mission seems odd.
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