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Re: House on DAISY Hill!!!

PostPosted: Mon Mar 28, 2011 2:06 am
by Rob Lang
I'm Speed = 3, Stand = 1.


1 success. Oh dear!

"GET OUT! GET OUT! RUN! THEY'RE COMING FOR US!" shouts Murg in blind panic and in a moment of utter confusing runs directly at the main group of cows.

Re: House on DAISY Hill!!!

PostPosted: Mon Mar 28, 2011 1:28 pm
by kumakami
7 dice x 12 cows...84 to try and hit.


24 to hit.... I feel like I'm runing paranoia, roll a new clone! each cow rolls 15 dice to kick and more to be gored by a bull...we roll you defence +...speed in this case

Re: House on DAISY Hill!!!

PostPosted: Mon Mar 28, 2011 1:41 pm
by misterecho
lucky character creation is so fun.

Re: House on DAISY Hill!!!

PostPosted: Tue Mar 29, 2011 2:51 am
by Rob Lang
My speed is 3 but I've not calculated my defence. How do I do that?

Re: House on DAISY Hill!!!

PostPosted: Tue Mar 29, 2011 12:05 pm
by kumakami
@rob: its the skills block, dodge or parry.

Re: House on DAISY Hill!!!

PostPosted: Mon Apr 04, 2011 1:31 am
by Rotku
As the cows start stampeding, Grroggal is going to sweep down from the air and try and help move who ever seems in the most trouble out of harms way - even if it is just trying to pick him up and drop him on a cows back.

Re: House on DAISY Hill!!!

PostPosted: Mon Apr 04, 2011 12:02 pm
by maledictus

Re: House on DAISY Hill!!!

PostPosted: Mon Apr 04, 2011 12:09 pm
by kumakami
@Rotku: its fly+grace to grab some one. fly+ strong vs. the persons strong + tough.
@maledictus: you are on Rob and misterecho are in trouble. they started a fight in a cattle yard!

Re: House on DAISY Hill!!!

PostPosted: Mon Apr 04, 2011 12:43 pm
by Rotku
Yay, Ggroogal's two weakest stats.

Fly+Grace:
1d4 → [2] = (2)
1d4 → [4] = (4)

Fly + Strong
1d4 → [2] = (2)
1d4 → [1] = (1)

Re: House on DAISY Hill!!!

PostPosted: Wed Apr 06, 2011 7:23 am
by misterecho
I'm leaning on the fence outside the yard laughing at Murg. He bit off my favorite toe.