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Feedback - Princes of Arabia

PostPosted: Sat Jul 09, 2011 1:29 pm
by Rob Lang
+ English is pretty good for second language.
+ Taking damage for other characters.
- Light. Not a lot here.
+/- Very solid idea. But not a very daring mix of films.

Must include an NPC called Keeton
Keeton of Harrington, no less. A priest.

Proximity: How close to the two films is it?
Very Aladdiny and only a bit Raiders.

Complete: Is it complete? Could you run it?
As a one shot - just about. Not sure there is enough intrigue and roleplay opportunity for my players, though.

Attractive: Is it attractive to look at?
Yes! Aldo's drawings are lovely.

Professional: How much effort went into layout and style?
Layout is simple and style is readable but not very emotive. Did mention lovely graphics?

Extras: Did they include actual cover, index, character sheet or any other cool things you get in a proper RPG?
Front cover, character sheet.

I think the match is too close to really knock my socks off but it is complete and very well presented.

Re: Feedback - Princes of Arabia

PostPosted: Sat Jul 09, 2011 6:30 pm
by maledictus
Thanks a lot for the feedback, with this and the one from Jonathan I can see the weak spots in the game, reinforce them and extend it (possibly in a game completely different).

I forgot to write the paragraph that was going to tie it up more with Riders and only realize of it when it was uploaded. Need to expand a few things to make it more appealing and captivating, maybe also add some ideas for adventures.