Tale of Narvi
Posted: Sun May 06, 2012 6:22 am
Okay, here goes:
Tale of Narvi (yes, the name is awkward, but I've been up all night and it's referenced in so many places I don't want to fix it) is a game set in my Aduelle universe which I swear I'm trying to bloat into a full-fledged setting (and many of my friends and random nearby inanimate objects have had to deal with the consequences of my brainstorms). I've been up working on it all night so I'm not going to make a particularly good case for it, but it's a solo adventure-game hybrid set on a magical airship using light and fast mechanics and a choose-your-own adventure 101 page guidebook (of which about 90 have meaningful content). It's entirely playtest free, but I've played around with the mechanic in my head and it follows all the principles I usually use to determine whether or not a game will be playable; it includes (unlike most of my Game Chef entries) rules for dying and injury that go beyond GM discretion, 11 NPC's each with at least a little dialog, probably fifty or so dialog options, a mystery plotline, and a wonderfully awesome airship. Also, there's the potential for super mega awesome penguins*.
Okay, that's the sign it's about 7 hours past my bedtime, so here's the link to my site with all the downloads (I've submitted the file to 1km1kt as well):
https://sites.google.com/site/kylesidea ... e-of-narvi
I'm going to go watch a sunrise and then go to bed.
*Penguins not included.
Tale of Narvi (yes, the name is awkward, but I've been up all night and it's referenced in so many places I don't want to fix it) is a game set in my Aduelle universe which I swear I'm trying to bloat into a full-fledged setting (and many of my friends and random nearby inanimate objects have had to deal with the consequences of my brainstorms). I've been up working on it all night so I'm not going to make a particularly good case for it, but it's a solo adventure-game hybrid set on a magical airship using light and fast mechanics and a choose-your-own adventure 101 page guidebook (of which about 90 have meaningful content). It's entirely playtest free, but I've played around with the mechanic in my head and it follows all the principles I usually use to determine whether or not a game will be playable; it includes (unlike most of my Game Chef entries) rules for dying and injury that go beyond GM discretion, 11 NPC's each with at least a little dialog, probably fifty or so dialog options, a mystery plotline, and a wonderfully awesome airship. Also, there's the potential for super mega awesome penguins*.
Okay, that's the sign it's about 7 hours past my bedtime, so here's the link to my site with all the downloads (I've submitted the file to 1km1kt as well):
https://sites.google.com/site/kylesidea ... e-of-narvi
I'm going to go watch a sunrise and then go to bed.
*Penguins not included.