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the Silent Void

PostPosted: Sun May 06, 2012 11:18 pm
by J.K.Mosher
Okay took me about 10 hours, but it's done.
Started at 1pm, finished about 11 pm.
( with Four complete restarts, but at least I have something to share. :) )

I do-not consider it really even worth judging but have a laugh and take a look.

System : Coin Toss with Point Bids, using PbP as an interface.
Size: 1 double sided pamphlet (tri-folded)
Setting: Your drifting in space inside of an EVA-suit
NPC/GM: Keeton . . . the less than helpful Station AI.
Whole Premise: basically a rough setting to do some colabrative creative writing with.

Like I said not much, but I tried. :mrgreen:

The Link (Google Docs - PDF)

Re: the Silent Void

PostPosted: Sun May 06, 2012 11:57 pm
by J.K.Mosher
Looking back at the list . . . I don't think floating in an EVA-suit counts. :oops:

Anyway . . . figured I'd mention what inspired this "what-ever it is" :twisted:

Two Movies and a TV Episode . . .
Pandorum
Solaris
and Star Trek: Voyager : Day of Honor

Re: the Silent Void

PostPosted: Mon May 07, 2012 1:12 am
by misterecho
I've uploaded your game:
http://www.1km1kt.net/rpg/the-silent-void

and added you to the

Thanks for submitting JK

Re: the Silent Void

PostPosted: Mon May 07, 2012 10:01 am
by J.K.Mosher
Cool, thanks for adding it to the site! :D

Re: the Silent Void

PostPosted: Mon May 07, 2012 2:27 pm
by Onix
Cool premise, cool system. I guess I'm just not sure from the system how to determine the total difficulty of the task at hand. I think the idea is to be open ended and let the GM figure that out but some kind of way to gauge how hard to make getting back would be helpful to setting up a game. Not sure how you'd want to structure that though.

Re: the Silent Void

PostPosted: Mon May 07, 2012 2:43 pm
by J.K.Mosher

Re: the Silent Void

PostPosted: Mon May 07, 2012 5:55 pm
by Onix
Oh. I understood that it should be done in many small steps. I was just thinking it would be useful to say how many successes a character needs to get back. That's one dimensional and so there's no strategy to it so by itself isn't good enough.

I guess a little more of what kind of challenges the characters could face would be good. There's the distance to the station and launching yourself toward the station (getting a success) gets you moving in that direction but maybe not fast enough before your air will run out so you need to do something else to accelerate. Now you're going too fast so you need to figure out how to slow down. Then you have to open the airlock from the outside.

Or a character could use mental effort to hack the station's life pod and send it out to them. How much of that can you do in one turn?

Yeah, I know it's a really light game so I'm probably over thinking it. I understand what the players need to do, I'm just trying to nail down what the GM needs to do to figure out how much the players need to do.

Re: the Silent Void

PostPosted: Mon May 07, 2012 7:44 pm
by J.K.Mosher
That maybe one demensional, but it would be a good guideline for a GM to have.
As would a set of possible complications for failed attempts, and such.

I think I left it a "little too" open ended; There is no real "crunch" for a GM to
use as a frame to setup how the game progresses. Some items or at least
ideas will have to be added to give the GM some ammo. :)

All great ideas, and ones I'll definately look at adding in when I do a revision.
Hope I can keep it all in the pamphlet formate . . . but it's not looking likely.

Thanks for all the input. It really helps.

BTW: This is similar to the system I'm wanting to use for that "paused in development"
Steampunk/Clockwork Punk Settings I posted about (like forever ago) . . . though this version
is seriousily "light" system . . . almost anorexic it seems.

Re: the Silent Void

PostPosted: Sat May 12, 2012 8:47 pm
by J.K.Mosher
I have a QUANDRY (not even sure I used that word right) :confused:

There is a Version of "the Silent Void" uploaded for the Competition . . .
However after receiving the "GREATEST AND MOST VAULABLE" feedback,
as the members of this board are so good at dispensing . . .

I decided to re-write the game. The NEW version is not for the
competetion, as it took me several days to do . . . so do I present it
to you fine persons & personnas for more feedback, and possible show
how under done the original version is, or should I wait until after the competetion?

Now if the suggestion is to wait, is there anyone who would be willing to
review, and proof what I have done (I suck at editing) . . . maybe even possibly
run a test game? (Credits for proofing, editing & play-testing would be given.) :D

So suggestions? :confused:

Re: the Silent Void

PostPosted: Sat May 12, 2012 9:32 pm
by Onix
No idea on the first part of that.

I would be willing to review proof and play though.