Onix wrote:In each one of the examples with the dice, the probability of passing is 50% which doesn't make sense if the increasing die value is there to make things harder. How about this.
The rolls start with a d4. If the player spends a MAP or PEP the die type goes up one (for example d4 becomes d6 then d8 etc.)
J.K.Mosher wrote:is the probablility of success still 50% when the final result is Player's Roll - GM's Roll?
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