What is this game about? This is about how far will you go to get the part of Hamlet in the free version that the very prestigious James Maryon wants to perform.
What do the characters do? The characters are actors who, based on their drives, will try to get The Part while being bound in a medieval castle, forced to coexist with each other; and they will perform their monologues, suspect from their rivals and sabotage their own monologue —or maybe kill them!
What do the players do? The players will divide themselves, because one of them will be the Dealer and the Judge and the others will be the Actor*’s players. They all will play the part of one character (Mr. Keeton, the Butler for the Judge and the Actors for the rest). They will describe whatever they may be interested, requested, or needed, trying to make their character win; the rules, based in cards games, are made for getting this done properly.
*Masculine is used not because sexism, but because lazyness.
Hey, I've found I forgot something... that because of thata will became in the apendices, xD.
This is: in the 7th Act, when one character loose, he DIES. That's it. If you are in the 7th Act and you play a card in the Field of the oponent that make him loose, he HAVE to describe how YOUR character KILLS his. But, you know what? They can still make Sabotage... in the form of Ghosts! And they can perform Soliloquies too! And Mr. Keeton knows they are dead, but he just doesn't care. He only care about his Hamlet free-version. So, if Ghosts are good actors, ¡they can win the game! But also have to notice: they can change their Drives, and they can change also their Tremble! And the killer gets a Obsession!
But Mi brain is burned now. So, make the RPG gods decide (ergo, Gary G., Dave A., and the rest that came after them, :P).
Hey Leo. Congratulations for managing to write a game in a second language! The English was OK but I ignore the quality of English.
I liked the concept of IWBH but I am not sure it would be fun for the players. Having to do long monologues is not something my players would enjoy. Sabotaging each other - yes, definitely liking that. I also felt that the stage wasn't an entire setting, it was more an adventure for a larger setting. In SMAF (and other games), there was no option to leave but in IWBH the desire to be hired was temporary and relied on the whole world outside the game.
As it is very different to any game I've read, I would add more examples of play: "Player 1 says this, player 2 says that". When you have a new concept, you have to spell it out.
I thought it was a very brave attempt in 24 hours and congratulations for completing it. I do hope you bring your crazy brain to the next competition!