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Wings Keeton and The Airship of Doom

PostPosted: Fri Jun 08, 2012 4:42 pm
by erroneousgrog
More properly The Wings Keeton Role Playing Game and the Solo Adventure The Airship of Doom.

Tally Ho! It's 1924 and Wings Keeton is the pilot of your BE2. Searchlights sweep the sky with their shafts of light illuminating the Mystery Airships which lie ahead. As a giant Airship looms out of the dark clouds you can see from the observer's cockpit that this will be no ordinary interception. Giant guns protrude from its sides, and lightning leaps from the bores, straddling your aircraft. Wings deftly maneuvers the BE2, and sweeps up and over the top of the Airship but not before a third bolt of lightning tears through the fabric wing. The BE2 tumbles in a flat spin onto the top of the Airship and crumples onto the cold metal of a steel deck for this is no ordinary Airship. There is no time to wait, you and Wings quickly extricate yourselves from the wreckage of your BE2. As the Mystery Airship suddenly turns, the deck tilts and the BE2 slides away threatening to carry you both over the side and into oblivion. Scrambling out of the way, you and Wings cling to the rungs of a nearby ladder as the BE2 slips off and falls away into the darkness. All you can hear now is the wind and the roar of the Airship's engines. There is nothing left to do but climb the ladder, which leads, where? A circular hatch lies before you, Wings turns the latch and opens the hatch, you both climb in and shut it behind you..

This is the Wings Keeton Role Playing Game of High Adventure in the Roaring 20s' As a Hero or Sidekick you defeat dastardly villains, rescue damsels, and nothing is too fantastic! This game uses nothing but paper and pencil, and ordinary six sided dice.

1. Write a roleplaying game set in a very small geography.

Done...

2. You must set your game in one of the locations in this list:

(Zeppelin chosen) One rigid Airship coming right up.

3. There must be a explicit reason why the player characters can't leave the geography.

They crashed their Airplane onto it after it was struck by a Lightning Gun. It then slides off into the nether, no doubt it landed somewhere inconvenient.

4. Spend 24 hours writing a roleplaying game set in the weeny geography.

Hours accounted for...

4. Make sure you include an NPC called Keeton in your game.

Hah, Wings Keeton, you are his trusty sidekick in the Solo Adventure The Airship of Doom.

5. Upload your game to 1KM1KT by 00:00 (GMT) 1st July 2012.

Done

6. Make a thread here on 1KM1KT about your game.

Your reading it...

You may find all this peculiarity located here:



Thanks and enjoy!

Greg
:-)

Re: Wings Keeton and The Airship of Doom

PostPosted: Sat Jun 09, 2012 4:41 am
by erroneousgrog
Greetings 24 hour participants and observers. I wrote Wings Keeton in NBOS The Keep if anyone is interested. I'll try and make that available later on. Using NBOS The Keep allowed me to write this out and port it out to HTML.

As soon as I saw this contest the wheels started turning. I just had to do it. I must say, the 24 hour restriction lights a fire under any author. I decided pretty early on that I was going to make it super simple, hence the die roll mechanic of roll 7 or better on 2d6 for all rolls. I also decided that it would be fun if it had a solo adventure. Since I can't be there to take you through the rules it might provide a few minutes of amusement. The rules and scope of the adventure in terms of how deep it could go were limited by time since the adventure had to be done in so short a time.

The part with the greatest fun in it for me was writing the solo adventure, dash dash dash to the finish line!

I've included a creative commons license as I think that works out well and spells out the users rights.

Well, there it is, for your amusement, all the best, have fun with it,

Greg
:-)

Re: Wings Keeton and The Airship of Doom

PostPosted: Sat Jun 09, 2012 12:30 pm
by kylesgames
Ok, just finished reading/playing through the game, and it's cool. It's a lot like what I wanted to do with Tale of Narvi but kinda failed at because it wound up requiring multiple documents to format a decent looking PDF and I didn't want to risk breaking the game in order to make it better.

Entirely off-topic, but would you recommend The Keep? I've been messing around with Fractal Mapper and I'm considering getting it in a bundle with The Keep when I get some spare cash.

Re: Wings Keeton and The Airship of Doom

PostPosted: Sun Jun 10, 2012 4:40 am
by erroneousgrog

Re: Wings Keeton and The Airship of Doom

PostPosted: Sun Jun 10, 2012 4:43 am
by erroneousgrog
I forgot to mention you can search your keep data base for words etc, if you've ever dug through books looking for an obscure rule that is so handy!

Re: Wings Keeton and The Airship of Doom

PostPosted: Sun Jun 10, 2012 5:35 am
by erroneousgrog
Ok, I've put the .keep and .epub files here at this page so you can have access to them. I think the epub turned out ok. The only thing is you have to watch out as you can scroll to the next page fairly easily once you get to the adventure instead of following the links. These files aren't part of my official entry for the contest, just the HTML page for Wings at the previous link which you can also get to by clicking on the cover image on the wings page.

Greg
:-)