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2013 Harder than Granite

PostPosted: Tue Oct 08, 2013 4:39 am
by Rob Lang

Re: 2013 No-Numbers-NaGaDeMon-Pocketmod Rules

PostPosted: Wed Oct 09, 2013 4:42 am
by Nifara

Re: 2013 No-Numbers-NaGaDeMon-Pocketmod Rules

PostPosted: Wed Oct 09, 2013 2:41 pm
by Rob Lang
Yes, because it's hilarious! ;-)

Re: 2013 Harder than Granite

PostPosted: Wed Oct 09, 2013 5:27 pm
by vulpinoid
Challenge Accepted.

When I get a free day over the next week or two, I might put something together as a prelude game before November...but I'll definitely submit the main article next month.

Re: 2013 Harder than Granite

PostPosted: Thu Oct 10, 2013 4:01 am
by Onix
Can the game be in the format of several pocketmods? I know some games do this. Maybe one is the game itself, another is the character sheet or possibly the resolution system. Some have one pocket mod as the setting and another as the mechanics.

So what's considered kosher for this contest?

Re: 2013 Harder than Granite

PostPosted: Thu Oct 10, 2013 5:34 am
by Anastylos
So the game needs to be both, without numbers and poketmod?

How can I proof that the game was done in 24 hours?

EDIT: And what exactly does no numbers mean? No Stats like Streght 4 and no dices or even something like you have to eat three donuts? Because I want some kind of paying system for the right to succeed.

Re: 2013 Harder than Granite

PostPosted: Thu Oct 10, 2013 7:17 am
by Chainsaw Aardvark
The 24 hour limit is a gentleman's agreement and on your honor. It is for your benefit rather than ours. I alone have started work on twenty games, and finished only three, not counting a few 24 hour attempts. Prove to yourself that you can complete a game, and quickly, rather than years of letting it languish.

Re: 2013 Harder than Granite

PostPosted: Thu Oct 10, 2013 2:40 pm
by Evil Scientist
Most people also set up a topic for their game where they post updates. Or use twitter etc, so you can track their progress.

Re: 2013 Harder than Granite

PostPosted: Thu Oct 10, 2013 3:04 pm
by Anastylos
I will definatly make a thread for every game I make. It could be interesting to look an the thread after I have finished the game and see how I progressed and where the problems have been. My head is running wild with many ideas for games but I will only start on the first of november.
The main problem is the Keeton NPC. I am not good at writing one shot adventures. I tend to keep it open so the players can influence the story by their decisions.

Re: 2013 Harder than Granite

PostPosted: Thu Oct 10, 2013 3:33 pm
by Evil Scientist
In , I simply included the evil Dr. Keeton in the flavour texts and rule examples.