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Re: 2013 Harder than Granite

PostPosted: Thu Oct 10, 2013 4:11 pm
by misterecho
Holeee sheeeet

Re: 2013 Harder than Granite

PostPosted: Fri Oct 11, 2013 3:11 am
by Rob Lang

Re: 2013 Harder than Granite

PostPosted: Fri Oct 11, 2013 3:16 am
by Rob Lang
I've updated the rules to explicitly say that many pocketmod booklets are OK, but kudos will go to the complete game in the fewest.

Re: 2013 Harder than Granite

PostPosted: Mon Oct 14, 2013 9:48 pm
by CarpeGuitarrem
Nnnrgh. It's getting difficult to stave off my swirling brainstorming prior to November. I have an interesting notion for a core mechanic, though, and I think I've managed to find a theme and a game that fits it.

Re: 2013 Harder than Granite

PostPosted: Tue Oct 15, 2013 3:41 am
by Rob Lang
Hold it in! You can do it. ;-)

It's cool to have mental juices sluicing around, just don't start until November. It's only two weeks, you can do it! ;-)

Re: 2013 Harder than Granite

PostPosted: Tue Oct 15, 2013 9:45 am
by CarpeGuitarrem
Excellent. This is definitely making me think about mechanics in a unique light!

(I actually plan on using d6es in a sneaky way that totally sidesteps numbers. I've only got the concept of the idea, but haven't started on the mechanics of it--naturally.)

Re: 2013 Harder than Granite

PostPosted: Tue Oct 15, 2013 8:15 pm
by Onix

Re: 2013 Harder than Granite

PostPosted: Tue Oct 15, 2013 9:24 pm
by Kelcin
Can someone point me to a good template or program for creating a pocketmod?

Re: 2013 Harder than Granite

PostPosted: Wed Oct 16, 2013 3:33 am
by Onix

Re: 2013 Harder than Granite

PostPosted: Thu Oct 17, 2013 8:16 am
by Anastylos
Do I have to create a P&P Game or are LARP rules ok as well? And what about play by post?