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Re: 2013 Harder than Granite
Posted:
Thu Oct 10, 2013 4:11 pm
by misterecho
Holeee sheeeet
Re: 2013 Harder than Granite
Posted:
Fri Oct 11, 2013 3:11 am
by Rob Lang
Re: 2013 Harder than Granite
Posted:
Fri Oct 11, 2013 3:16 am
by Rob Lang
I've updated the rules to explicitly say that many pocketmod booklets are OK, but kudos will go to the complete game in the fewest.
Re: 2013 Harder than Granite
Posted:
Mon Oct 14, 2013 9:48 pm
by CarpeGuitarrem
Nnnrgh. It's getting difficult to stave off my swirling brainstorming prior to November. I have an interesting notion for a core mechanic, though, and I think I've managed to find a theme and a game that fits it.
Re: 2013 Harder than Granite
Posted:
Tue Oct 15, 2013 3:41 am
by Rob Lang
Hold it in! You can do it.
It's cool to have mental juices sluicing around, just don't start until November. It's only two weeks, you can do it!
Re: 2013 Harder than Granite
Posted:
Tue Oct 15, 2013 9:45 am
by CarpeGuitarrem
Excellent. This is definitely making me think about mechanics in a unique light!
(I actually plan on using d6es in a sneaky way that totally sidesteps numbers. I've only got the concept of the idea, but haven't started on the mechanics of it--naturally.)
Re: 2013 Harder than Granite
Posted:
Tue Oct 15, 2013 8:15 pm
by Onix
Re: 2013 Harder than Granite
Posted:
Tue Oct 15, 2013 9:24 pm
by Kelcin
Can someone point me to a good template or program for creating a pocketmod?
Re: 2013 Harder than Granite
Posted:
Wed Oct 16, 2013 3:33 am
by Onix
Re: 2013 Harder than Granite
Posted:
Thu Oct 17, 2013 8:16 am
by Anastylos
Do I have to create a P&P Game or are LARP rules ok as well? And what about play by post?