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Re: 2013 Harder than Granite

PostPosted: Thu Oct 17, 2013 9:29 am
by CarpeGuitarrem
I would hazard a guess that LARP rules and PbP rules are totally cool! LARP rules in particular could make use of numberless mechanics, I think.

Re: 2013 Harder than Granite

PostPosted: Thu Oct 17, 2013 2:04 pm
by Evil Scientist
I recall past submissions being PbP rules... And I think LARPs are fine too.

Re: 2013 Harder than Granite

PostPosted: Thu Oct 17, 2013 2:23 pm
by Rob Lang
Yep, as the chaps say, LARP and PbP or Play by Twitter or any kind of "It's pretty much roleplaying" game. :)

Re: 2013 Harder than Granite

PostPosted: Thu Oct 17, 2013 10:32 pm
by kumakami
I for one would love to see more larp rules...change of pace.

Re: 2013 Harder than Granite

PostPosted: Fri Oct 18, 2013 12:49 pm
by Anastylos
larp is great as a poketmod, for all the rules fit in your pocket and larp would be great as numerless for rolling dices is not the best way to solve conflicts in larp.

Re: 2013 Harder than Granite

PostPosted: Fri Oct 18, 2013 1:00 pm
by Evil Scientist

Re: 2013 Harder than Granite

PostPosted: Fri Oct 18, 2013 1:33 pm
by level27geek
Few questions:
Can we upload only 1 game for the contest per person, or can a person make more than 1 game on different dates?
Can the game be a "fan-game"? What I mean, is can the game take place in a existing IP (like ghostbusters or bioshock for example) as long as I won't use any copyrighted art?

Re: 2013 Harder than Granite

PostPosted: Fri Oct 18, 2013 2:40 pm
by Onix

Re: 2013 Harder than Granite

PostPosted: Mon Oct 21, 2013 3:52 pm
by Rob Lang
Like Onix says. Avoid IP that's copyrighted, because, well, it's copyrighted and you're not allowed to mess with it. And you're to make the whole thing in 24 hours, as per the standard 24 hours RPG rules.

Re: 2013 Harder than Granite

PostPosted: Mon Oct 21, 2013 4:19 pm
by level27geek