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Pockets Full of Adventure

PostPosted: Sat Nov 02, 2013 6:05 pm
by Nicephorus
I just submitted my entry, Pockets Full of Adventure. A pocket scientist has problems, adventurers must dive into his pockets to get his stuff back.

I really like the PocketMod format. It gives me an excuse to be brief. I'm tempted to write a 2nd PocketMod to go with the game to flesh out world creation. I think you could also create something like the How to Host a Murder party games, where everyone has a different PocketMod that tells them how to play, who they are, and what they know.

I think I managed to not only keep numbers out of the mechanics but to keep all numbers and number words out of the writing. I had to do things like bullet point instead of numbered lists. I wrote to use however many cards you feel like so I didn't have to give a number how many.

I kept a brief log through the day over at NPR:
http://www.nerdprideradio.com/forums/vi ... 1438#31438

The submssion isn't up yet. You can also download it from here.
https://drive.google.com/file/d/0B3-re9 ... sp=sharing

Re: Pockets Full of Adventure

PostPosted: Sat Nov 02, 2013 10:55 pm
by misterecho

Re: Pockets Full of Adventure

PostPosted: Mon Nov 04, 2013 4:32 am
by Evil Scientist
A surprisingly proper context for the sentence "Now is the time to get into Keeton’s pants"!! Also, "Now you’re ready for action in any dimension".

Re: Pockets Full of Adventure

PostPosted: Mon Nov 04, 2013 11:20 am
by Nicephorus
Thanks. I can't always resist stupid jokes.

Re: Pockets Full of Adventure

PostPosted: Tue Nov 12, 2013 10:14 pm
by madunkieg
How did you create your pocketmod? I'm struggling to figure out how to do it, and the pocketmod site is no help at all. I can see a finished product being folded, but am having trouble getting the text where I want it.

Re: Pockets Full of Adventure

PostPosted: Wed Nov 13, 2013 9:19 am
by Nicephorus
I wrote an 8 page Word document at 20 point font - a bit bigger font would be better. Then I converted to a pdf - some word processor software has a save to pdf option or if you have a pdf print driver installed, you can just print and choose pdf as the output.

If you go to http://www.pocketmod.com/ on the right is a link to download PDF to PocketMod converter. It's a simple program that takes a file up to 8 pages and converts it into a pocketmod, shrinking the pages and putting them in the proper place - in the original, the title is page 1 and the character sheet is page 8 but the converter puts them next to each other so that they wind up on the front and back where they are supposed to be. The convert is dirt simple, a button to upload and a button to convert and save a file. On one machine, the old pdf print driver I had was not compatible with the converter if I had images. If you run into a conversion problem, try creating the pdf a different way.

Re: Pockets Full of Adventure

PostPosted: Wed Nov 13, 2013 9:47 am
by GSLamb
Using the PDFtoPocketMod converter mentioned above, I write my games in Open Office and export to PDF/A-1a.
I tend to use font sizes of 36-40 in the original document.

Re: Pockets Full of Adventure

PostPosted: Wed Nov 13, 2013 10:54 am
by Dyson Logos
I design my pocketmods at the actual area of one of the 8 pocketmod "pages" (2.75 inches by 4.5 inches) using layout software, export to PDF, and then run it through the PDF to Pocketmod software mentioned above.

Re: Pockets Full of Adventure

PostPosted: Sun Dec 01, 2013 4:58 pm
by The Storeman
Thanks for the PocketMod crash course, being struggling with it myself.


Now, about the game: it's awesome! I played it with my group yesterday, everyone loved it.

It was really easy to learn and to play. It was the first time a friend of mine DMed, but the system disappeared on the background, not bothering us with weird rules while letting the action flow.


It's worth to give this a try.

Re: Pockets Full of Adventure

PostPosted: Mon Dec 02, 2013 8:43 am
by Nicephorus
Thanks for the feedback! I still haven't run it but I am going to next week.