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[2013] Pocketful of Heroes

PostPosted: Wed Nov 06, 2013 7:32 am
by GSLamb
08:30EST I had an idea for a new (to me, anyway) mechanism, where your roll\draw\whatever generates both good and bad results. It sounds fitting for a superhero game.

Pocketful of Heroes, away!

Re: [2013] Pocketful of Heroes

PostPosted: Wed Nov 06, 2013 7:39 am
by GSLamb
08:39EST There is something so right about the phrase "Beware the porcine fury of my Nuclear Powered Steam Pig!"

Re: [2013] Pocketful of Heroes

PostPosted: Wed Nov 06, 2013 8:02 am
by GSLamb
08:59EST Looking at using cards for my game mechanism. Three suits for stats and one suit for bad stuff. Possibly something special with face cards, generic effect for numbered cards.

Re: [2013] Pocketful of Heroes

PostPosted: Wed Nov 06, 2013 9:34 am
by GSLamb
10:34EST Game Mechanisms solidified, not to figure out how to make characters....

Re: [2013] Pocketful of Heroes

PostPosted: Wed Nov 06, 2013 10:08 am
by GSLamb
11:07EST Chargen nailed. Now to format it for a single pocketmod.

Re: [2013] Pocketful of Heroes

PostPosted: Wed Nov 06, 2013 11:14 am
by GSLamb
12:14EST It fits! Now to muck about with fonts & artwork.

Re: [2013] Pocketful of Heroes

PostPosted: Wed Nov 06, 2013 3:18 pm
by GSLamb
14:18EST Submitted.