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[2013] Keeton Journeys

Posted:
Wed Nov 06, 2013 1:16 pm
by CarpeGuitarrem
Officially, I started thinking about this fullscale approximately an hour ago. I'll be finishing it up tonight, I think.
Inspiration: Mushi-shi
Gameplay: As Keeton, wandering medicine master, sort out the problems of a village plagued by a spirit creature.
Re: [2013] Keeton Journeys

Posted:
Wed Nov 06, 2013 1:41 pm
by CarpeGuitarrem
Most of the rules are bashed out, just missing the page for the Epilogue and a few "extra feature" lists. Unfortunately, wordcount is 530. I feel like I need to trim that.
Working on this later tonight. If I can't trim it down, I have a pretty good idea of how to split it into a pair of playbooks.
Re: [2013] Keeton Journeys

Posted:
Wed Nov 06, 2013 8:30 pm
by CarpeGuitarrem
Progress! I'm typing it up in Libre Office, did a test run to see how the PDF converts over. So far, so good. There's actually more space in the Pocketmod than I thought.
Re: [2013] Keeton Journeys

Posted:
Wed Nov 06, 2013 9:30 pm
by CarpeGuitarrem
First draft is completed and formatted up. Now, to browse it for improvement and add a little visual pizzaz!
Re: [2013] Keeton Journeys

Posted:
Wed Nov 06, 2013 10:13 pm
by CarpeGuitarrem
I am finished! Time to upload the file!
You can see the non-Pocketmod version .
Re: [2013] Keeton Journeys

Posted:
Thu Nov 07, 2013 5:04 am
by Onix
Nice use of a d6!
Re: [2013] Keeton Journeys

Posted:
Thu Nov 07, 2013 7:37 am
by CarpeGuitarrem
Re: [2013] Keeton Journeys

Posted:
Sat Nov 09, 2013 4:24 pm
by Anastylos
It is the most unique use for a w6 i have ever seen.
Re: [2013] Keeton Journeys

Posted:
Sat Nov 09, 2013 6:06 pm
by CarpeGuitarrem
Thanks!
Now, I'm concerned that there's not nearly enough interesting meat in the text of the game, unfortunately.