So far, I've had to start a game, push that game aside because it was a far more ambitious project than 24hours or my game writing skill could afford me, and shoot for something more along the lines of "Short, Fun, and Playable".
If only I had thought to buy better food beforehand...
Bill! where did ya go? So I'm the "newb" to this whole project but let me interject. Don't be confined by the 24 hour limit. If you have the ambition to design a game don't let the time limit crush you or your ambition. If you have the game 50% complete or 75% complete feel proud! Proof read it and submit it to the world for inspection.
Just a pep talk. Good luck Bill and any other aspireing game designers.
"Not 'a child at heart,' just childish." Penbot 2004
Welcome to Ugamegold for your demands. EVE Online ISK (The Inter Stellar Currency) is the currency in Eve. The value of EVE Online ISK goes up and down according to the demand and supply rules. EVE Online ISK can be earned by usual mining, running trade route and manufacturing ships. Some optional ways to earn EVE Online ISK are guarding miner or trade runner in deep space or hunting down pirates and claiming the bounty.