Another non-free RPG that caught my interest: "Low Life" for Savage Worlds... Post-apocalyptic weirdo madness! Smelfs, cremefillians, all that jazz.
I have played tons of Fallout PnP with my friends back in the old days. With all those percentiles and counting. Not something for a forum game, of course.
Unfortunately, I don't have the time to play right now. Just wanted to add my useless thoughts to the community jar
I could run something starting in May. I'm thinking about testing out Atomic Highway with a "bid" system instead of dice (basically you get to choose from a pre-chosen set of numbers, checking them off as you do, rather than using real-time randomly generated ones, but the exact system needs some work; I may go with something that uses "tracks" so that you get the same sequence of numbers all the time but in a certain arrangement [i.e. A=1,2,3,4,5,6; B=6,5,4,3,2,1; C=6,4,5,3,1,2] and you choose a "path" that only the GM knows and he then gives you a string like ADCEAF so you have numbers on hand but don't know what they are).
In other words, it would work like some video games do (Eschalon does this on certain settings, and I think Fallout did too).
Kyle, Head Honcho of Loreshaper Games
I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.
Last night I came up with an idea. The apocalypse takes place in 1947, after the second world war gets dragged out a few extra years. The Players are newly inducted paratroopers who were training in Kansas and thus sufficiently far from the coasts to avoid the German attack - unlike the government in Washington DC. Now they're trying to rally the shocked populace by re-taking New Orleans from the occupiers.
I can try running that, D&B, or some variation of "The Morrow Project" concept (you're put in cryo-stasis for too long and wake up to find a different world).
Games of imagination are never truly done. Yet tomorrow we shall start another one.
I'm willing to run Degenesis, if anyone wants to give it a shot; the game PDF isn't freely available, but the text is licensed under CC-BY-NC-SA 3.0, so I could post all the needed rule/setting snippets up here (or on another site) and give some background.
The game itself isn't necessarily that family friendly, but I'd probably run a PG/PG-13 game depending on how dark people go.
EDIT: There's also a quick start guide which contains enough basic knowledge to play.
I'm thinking I might move over to Roll20 for online simultaneous sessions, though I'd still be interested in running a true play-by-post between (virtual) face-to-face sessions.
Kyle, Head Honcho of Loreshaper Games
I write frequent on game development, storytelling, or life in general, in case you want to follow what I'm up to.