I'm going to read through the new version and give feedback as I go. I'll do my best to be helpful about this, the aim is to make a stronger text and therefore game.
Reading through character creation, I'm good until getting to the Complementary Skills subheading. How this works is a bit fuzzy. If it's explained later, I should have a (See: Rules, complementary skills page 340) pointer. Otherwise I get the impression that chaining skills together is only to my advantage which doesn't really make sense for the example. I may have that backwards.
in Procurement 4 Procurement through demonstration, Epochs are mentioned. Unless I missed it, Epochs haven't been mentioned yet so I don't have an understanding of what was just said. (Epochs have always confused me anyway)
As for the New Skills subheading, I'm cool until I reach "All Skills included in the new Skill must be 60% or above." I'm lost by this.
Again under starting values for skills Epochs are mentioned, now I get the idea that an Epoch is a branch in a skill tree but still no official description. I'll stop harping on that point now.
Stopped on page 8