Worker's Paradise got a very decent playtest, which decidedly useful, if mixed results. In attendance, were Chefs Krilov, Nixon and Lehman.
The feedback and observations during the game were fascinating. Most gratifying was the fact that the mystery-investigation-injustice thread played out very well. Given room to move in, we had a particularly entertaining persecution of a poor expatriate smuggler.
The most inciteful critique made was that, as is, Worker's Paradise is a two-session throwaway game. Which was sort of how I intended it, but there's the real result that it doesn't have much revisit value, without more character development in the system.
So, it's back to the kitchen to get under the hood and tweak a few components before trucking the thing back out after the judging for a second dry run.
