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	<title>Comments on: MULRAH</title>
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	<link>http://www.1km1kt.net/rpg/mulrah</link>
	<description>An independent rpg game publishing site devoted to free rpg games</description>
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		<title>By: Chris Flood</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-337</link>
		<dc:creator>Chris Flood</dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:14:18 +0000</pubDate>
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		<description>Thanks for the input. I was trying to keep it to just one sheet, so examples were not feasible.  Ultimately, a game like this (or PDQ or FATE) isn&#039;t really going to work without a strong setting to explore, so it&#039;s on hold for now.</description>
		<content:encoded><![CDATA[<p>Thanks for the input. I was trying to keep it to just one sheet, so examples were not feasible.  Ultimately, a game like this (or PDQ or FATE) isn&#8217;t really going to work without a strong setting to explore, so it&#8217;s on hold for now.</p>
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		<title>By: Jonathan Ridd</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-331</link>
		<dc:creator>Jonathan Ridd</dc:creator>
		<pubDate>Tue, 10 Nov 2009 12:15:20 +0000</pubDate>
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		<description>I think you need to provide more examples - a game after all is essentially an instruction manual and I was left with only a partial understanding. I would include a created character and a few examples of conflict resolution so we can see how Mulrah works.</description>
		<content:encoded><![CDATA[<p>I think you need to provide more examples &#8211; a game after all is essentially an instruction manual and I was left with only a partial understanding. I would include a created character and a few examples of conflict resolution so we can see how Mulrah works.</p>
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		<title>By: Chris Flood</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-327</link>
		<dc:creator>Chris Flood</dc:creator>
		<pubDate>Tue, 20 Oct 2009 22:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=822#comment-327</guid>
		<description>Thanks. I&#039;m the author and have updated the game several times since this version. I&#039;ll see if it can be reposted.</description>
		<content:encoded><![CDATA[<p>Thanks. I&#8217;m the author and have updated the game several times since this version. I&#8217;ll see if it can be reposted.</p>
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		<title>By: Sheikh Jahbooty</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-316</link>
		<dc:creator>Sheikh Jahbooty</dc:creator>
		<pubDate>Sat, 26 Sep 2009 19:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=822#comment-316</guid>
		<description>I like it. I don&#039;t think it needs turn based combat, techniques, skills, etc.

Maybe it could use Die Roll Mods, I don&#039;t know, just as a house rule, like if you played it for a while you might want to get a magic sword that gives you a strait plus one on rolls, or if you put a dragon up against the players, you might want to give the dragon a plus four or five on all his rolls, so you would have to at least be interesting at something in order to have even a chance of competing. An ordinary dude can not hurt a dragon.

Oh, and the game never explains what the counters are for.</description>
		<content:encoded><![CDATA[<p>I like it. I don&#8217;t think it needs turn based combat, techniques, skills, etc.</p>
<p>Maybe it could use Die Roll Mods, I don&#8217;t know, just as a house rule, like if you played it for a while you might want to get a magic sword that gives you a strait plus one on rolls, or if you put a dragon up against the players, you might want to give the dragon a plus four or five on all his rolls, so you would have to at least be interesting at something in order to have even a chance of competing. An ordinary dude can not hurt a dragon.</p>
<p>Oh, and the game never explains what the counters are for.</p>
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