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	<title>Comments on: Out of Frame: An RPG of Cinema Escape</title>
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		<title>By: John Laviolette</title>
		<link>http://www.1km1kt.net/rpg/out-of-frame-an-rpg-of-cinema-escape/comment-page-1#comment-228</link>
		<dc:creator>John Laviolette</dc:creator>
		<pubDate>Wed, 20 May 2009 00:01:51 +0000</pubDate>
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		<description>Hi, James. I made initiative run low to high to make it intuitive. Rolling a 1 means you go first. That makes sense on a gut level. Counting up is also open-ended, which is especially important with the timing of extended actions (risks.) If speed counted down instead of up, you&#039;d have the same situation as the old D&amp;D AC numbers; once you decide that an AC better than 0 is possible, you have to use negative numbers in a descending AC system. Likewise, if a player rolls double 1s in my game, takes an action, then takes a risk, then follow up with another risk, the second risk would have a speed of -1 under a count-down system.</description>
		<content:encoded><![CDATA[<p>Hi, James. I made initiative run low to high to make it intuitive. Rolling a 1 means you go first. That makes sense on a gut level. Counting up is also open-ended, which is especially important with the timing of extended actions (risks.) If speed counted down instead of up, you&#8217;d have the same situation as the old D&amp;D AC numbers; once you decide that an AC better than 0 is possible, you have to use negative numbers in a descending AC system. Likewise, if a player rolls double 1s in my game, takes an action, then takes a risk, then follow up with another risk, the second risk would have a speed of -1 under a count-down system.</p>
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		<title>By: James</title>
		<link>http://www.1km1kt.net/rpg/out-of-frame-an-rpg-of-cinema-escape/comment-page-1#comment-226</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 15 May 2009 09:09:26 +0000</pubDate>
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		<description>I&#039;m curious why you chose to have initiative going from lowest to highest and all others going from highest to lowest?  The way I see it, this means you can have three types of rolls:

low-low: Act quickly but poorly
low-high: Act quickly and skilfully
high-high: Act slowly and skilfully

If initiative were trying for a high roll you would get:
low-low:  Slowly and poorly
high-high: quickly and skilfully

But low-high would offer you a choice: which is more important?  Speed (what does skill matter, all I need to do is pull the lever) or skill (I have one shot, can&#039;t rush it!)?</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious why you chose to have initiative going from lowest to highest and all others going from highest to lowest?  The way I see it, this means you can have three types of rolls:</p>
<p>low-low: Act quickly but poorly<br />
low-high: Act quickly and skilfully<br />
high-high: Act slowly and skilfully</p>
<p>If initiative were trying for a high roll you would get:<br />
low-low:  Slowly and poorly<br />
high-high: quickly and skilfully</p>
<p>But low-high would offer you a choice: which is more important?  Speed (what does skill matter, all I need to do is pull the lever) or skill (I have one shot, can&#8217;t rush it!)?</p>
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