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	<title>Comments on: Twenty One Turn Hero Minigame</title>
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	<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame</link>
	<description>An independent rpg game publishing site devoted to free rpg games</description>
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		<title>By: rob-jr</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-1104</link>
		<dc:creator>rob-jr</dc:creator>
		<pubDate>Mon, 10 May 2010 10:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-1104</guid>
		<description>Hi stupidgremlin,

I would definitely like to see the mini-game from RPG annuals in Japan you mentioned. I did actually try to elaborate this game, but seem doesn&#039;t have time to do so. If you manage to do one, please post it here, I would like to play it.

Thanks again for playing my game.</description>
		<content:encoded><![CDATA[<p>Hi stupidgremlin,</p>
<p>I would definitely like to see the mini-game from RPG annuals in Japan you mentioned. I did actually try to elaborate this game, but seem doesn&#8217;t have time to do so. If you manage to do one, please post it here, I would like to play it.</p>
<p>Thanks again for playing my game.</p>
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		<title>By: stupidgremlin</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-1071</link>
		<dc:creator>stupidgremlin</dc:creator>
		<pubDate>Fri, 23 Apr 2010 17:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-1071</guid>
		<description>I don&#039;t know why I didn&#039;t notice this game before. It is pretty clever, all in all. Reminds me a lot of the mini-games you could get in the RPG annuals in Japan. I would like to see at some point a more elaborate version of this (but then, I always like to see things pushed to their limits...), that maybe could involve group play as a board game.

...maybe I might do that...but I have too many things I&#039;m working on...</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know why I didn&#8217;t notice this game before. It is pretty clever, all in all. Reminds me a lot of the mini-games you could get in the RPG annuals in Japan. I would like to see at some point a more elaborate version of this (but then, I always like to see things pushed to their limits&#8230;), that maybe could involve group play as a board game.</p>
<p>&#8230;maybe I might do that&#8230;but I have too many things I&#8217;m working on&#8230;</p>
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	<item>
		<title>By: rob-jr</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-380</link>
		<dc:creator>rob-jr</dc:creator>
		<pubDate>Thu, 03 Dec 2009 21:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-380</guid>
		<description>Dear Spacemouse,

In the game, player cannot hoard the potion (maybe i should change that to something else), you can only drink that potion in the castle and it takes effect immediately.  Also, when doing battle, you don&#039;t gain turn, and you don&#039;t lose turn when fighting some lower rated monster.

I like our idea of the variable effect option and limiting the potion. Might want to do that in some mods ;)

Thanks for playing :D</description>
		<content:encoded><![CDATA[<p>Dear Spacemouse,</p>
<p>In the game, player cannot hoard the potion (maybe i should change that to something else), you can only drink that potion in the castle and it takes effect immediately.  Also, when doing battle, you don&#8217;t gain turn, and you don&#8217;t lose turn when fighting some lower rated monster.</p>
<p>I like our idea of the variable effect option and limiting the potion. Might want to do that in some mods ;)</p>
<p>Thanks for playing :D</p>
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		<title>By: Spacemouse</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-378</link>
		<dc:creator>Spacemouse</dc:creator>
		<pubDate>Thu, 03 Dec 2009 12:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-378</guid>
		<description>I am in AWE. Wow. Deceptively simple, delightfully playable.

Seeing this game is essentially a resource management exercise, I immediately set about to break it. ^__^&#039; But it turned out to be not so simple, thanks to the ingenious interactions of the Turn track and terrain placement.

Is there a minimum Turn requirement for combat? Ie, if I have all items (BP 7) and attack a Chiisai, do I lose one or no Turns, or do I actually gain five back (2-7=-5)?

It&#039;s obvious you can only get one each of the BP items, but what about Recovery Potions? Are they available in unlimited supply? I found a way to &quot;break&quot; the game by getting to a point where you can continuously battle Cactus Kings one square away from the castle, so that you end up winning money and losing no Turns (Cactus King vs. BP 1 = 3 Turns, gain 7 Gold, 1 Turn out of the castle and 1 Turn back in, buy Potion for 5G and -5 Turns, net effect: lose no Turns, gain 2G). Repeat until you can afford all items and about three extra potions. (Oh yeah, this assumes you can &quot;hoard&quot; potions; if you can only buy one at a time and they take effect immediately, it changes the dynamics a bit. But not completely, I think.)

My solution: have the Potion have a variable effect based on the letter on the Turn track when the player enters the castle (eg. A: -4 Turns, B: -5, C: -6), and/or have the castle store only carry ten (for example - I haven&#039;t done the math). If you put in the checkboxes, there could easily be a row of them for the potions.

That said, a marvellous effort! Keep up the good work!</description>
		<content:encoded><![CDATA[<p>I am in AWE. Wow. Deceptively simple, delightfully playable.</p>
<p>Seeing this game is essentially a resource management exercise, I immediately set about to break it. ^__^&#8217; But it turned out to be not so simple, thanks to the ingenious interactions of the Turn track and terrain placement.</p>
<p>Is there a minimum Turn requirement for combat? Ie, if I have all items (BP 7) and attack a Chiisai, do I lose one or no Turns, or do I actually gain five back (2-7=-5)?</p>
<p>It&#8217;s obvious you can only get one each of the BP items, but what about Recovery Potions? Are they available in unlimited supply? I found a way to &#8220;break&#8221; the game by getting to a point where you can continuously battle Cactus Kings one square away from the castle, so that you end up winning money and losing no Turns (Cactus King vs. BP 1 = 3 Turns, gain 7 Gold, 1 Turn out of the castle and 1 Turn back in, buy Potion for 5G and -5 Turns, net effect: lose no Turns, gain 2G). Repeat until you can afford all items and about three extra potions. (Oh yeah, this assumes you can &#8220;hoard&#8221; potions; if you can only buy one at a time and they take effect immediately, it changes the dynamics a bit. But not completely, I think.)</p>
<p>My solution: have the Potion have a variable effect based on the letter on the Turn track when the player enters the castle (eg. A: -4 Turns, B: -5, C: -6), and/or have the castle store only carry ten (for example &#8211; I haven&#8217;t done the math). If you put in the checkboxes, there could easily be a row of them for the potions.</p>
<p>That said, a marvellous effort! Keep up the good work!</p>
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		<title>By: rob-jr</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-374</link>
		<dc:creator>rob-jr</dc:creator>
		<pubDate>Wed, 02 Dec 2009 07:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-374</guid>
		<description>Hello Phil.

Yes its Creative Commons although I didn&#039;t put those logo in there, and yes you may make some mods as long as you credit me, my game and my group&#039;s blog (that&#039;s http://experimentalplayground.blogspot.com) :D

p/s: i would like to play your version! yay!</description>
		<content:encoded><![CDATA[<p>Hello Phil.</p>
<p>Yes its Creative Commons although I didn&#8217;t put those logo in there, and yes you may make some mods as long as you credit me, my game and my group&#8217;s blog (that&#8217;s <a href="http://experimentalplayground.blogspot.com)" rel="nofollow">http://experimentalplayground.blogspot.com)</a> :D</p>
<p>p/s: i would like to play your version! yay!</p>
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	<item>
		<title>By: Phil</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-371</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Tue, 01 Dec 2009 21:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-371</guid>
		<description>I really like it -- I can imaging playing this during downtime at work. I like that you don&#039;t need any dice, just a couple of coins and a pencil.

And it&#039;s so modifiable. You could easily add more equipment, more monsters, new maps and still easily fit on one page. Great stuff.

How is it licensed? Some form of Creative Commons (I hope?) I&#039;d love to make some mods.</description>
		<content:encoded><![CDATA[<p>I really like it &#8212; I can imaging playing this during downtime at work. I like that you don&#8217;t need any dice, just a couple of coins and a pencil.</p>
<p>And it&#8217;s so modifiable. You could easily add more equipment, more monsters, new maps and still easily fit on one page. Great stuff.</p>
<p>How is it licensed? Some form of Creative Commons (I hope?) I&#8217;d love to make some mods.</p>
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	<item>
		<title>By: rob-jr</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-367</link>
		<dc:creator>rob-jr</dc:creator>
		<pubDate>Mon, 30 Nov 2009 02:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-367</guid>
		<description>avid,

Thank you for playing the game :D

Yes the sorcerer is in the cave (upper-right of the board) he don&#039;t move at all because he is preparing the 21 turns spell. And yes you need 10 more turns, which is obvious you need to gather equipment and power-up  to fight him.

When I was making this game, I challenge myself for a 1 page game, hence the same exact monster (will improve it eventually ;) )

You maximum BP would be 7, and I like your suggestion for a checkbox, never thought of that actually :D

and thank you again for playing!</description>
		<content:encoded><![CDATA[<p>avid,</p>
<p>Thank you for playing the game :D</p>
<p>Yes the sorcerer is in the cave (upper-right of the board) he don&#8217;t move at all because he is preparing the 21 turns spell. And yes you need 10 more turns, which is obvious you need to gather equipment and power-up  to fight him.</p>
<p>When I was making this game, I challenge myself for a 1 page game, hence the same exact monster (will improve it eventually ;) )</p>
<p>You maximum BP would be 7, and I like your suggestion for a checkbox, never thought of that actually :D</p>
<p>and thank you again for playing!</p>
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		<title>By: avid</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-366</link>
		<dc:creator>avid</dc:creator>
		<pubDate>Sun, 29 Nov 2009 21:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-366</guid>
		<description>Fun idea and fun artwork. I have a couple questions/comments...

Does &quot;defeat the sorcerer&quot; mean the sorcerer is in the cave at the upper-right of the board? You have to get there with 10 turns to spare in order to win?

I was disappointed that forest/plains have exactly the same monsters. It seems like these should be different.

Can I buy more than one sword/armour/boots? The character sheet suggests one each, so a maximum of 7 BP? Maybe the sheet should just say &quot;Genji Sword&quot; with a checkbox next to it, if you can only buy one.</description>
		<content:encoded><![CDATA[<p>Fun idea and fun artwork. I have a couple questions/comments&#8230;</p>
<p>Does &#8220;defeat the sorcerer&#8221; mean the sorcerer is in the cave at the upper-right of the board? You have to get there with 10 turns to spare in order to win?</p>
<p>I was disappointed that forest/plains have exactly the same monsters. It seems like these should be different.</p>
<p>Can I buy more than one sword/armour/boots? The character sheet suggests one each, so a maximum of 7 BP? Maybe the sheet should just say &#8220;Genji Sword&#8221; with a checkbox next to it, if you can only buy one.</p>
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