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	<title>1KM1KT &#187; Andrew Domino</title>
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	<link>http://www.1km1kt.net</link>
	<description>An independent rpg game publishing site devoted to free rpg games</description>
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		<title>Dungeon Crawl Risus</title>
		<link>http://www.1km1kt.net/rpg/dungeon-crawl-risus</link>
		<comments>http://www.1km1kt.net/rpg/dungeon-crawl-risus#comments</comments>
		<pubDate>Fri, 04 Feb 2011 23:14:49 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Andrew Domino]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1142</guid>
		<description><![CDATA[Love your favorite RPG, but want to get playing much, much faster? Try Dungeon Crawl: Risus! It combines the classic rules-light game with any and every class/level/template/whatever combination you&#8217;d like. This is my &#8220;ad copy&#8221;; I also have other games at my site www.dominowriting.com/games.html Thank you.]]></description>
			<content:encoded><![CDATA[<p style="text-align: left">Love your favorite RPG, but want to get playing much, much faster? Try Dungeon Crawl: Risus! It combines the classic rules-light game with any and every class/level/template/whatever combination you&#8217;d like.</p>
<p style="text-align: left">This is my &#8220;ad copy&#8221;; I also have other games at my site <a href="http://www.dominowriting.com/games.html">www.dominowriting.com/games.html</a></p>
<p style="text-align: left">Thank you.</p>
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		<title>DUNGEON SQUAD – Yet Another Variant</title>
		<link>http://www.1km1kt.net/rpg/dungeon-squad-yav</link>
		<comments>http://www.1km1kt.net/rpg/dungeon-squad-yav#comments</comments>
		<pubDate>Sat, 21 Jun 2008 00:39:56 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Andrew Domino]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=597</guid>
		<description><![CDATA[I&#8217;ve got yet another variant set of rules for Dungeon Squad &#8211; this one tries to replicate the class abilities and powers of characters from D&#38;D 3.5 and 4.0. I&#8217;d like to get the word out as much as possible. There&#8217;s also a link to it (and more) on my website: dominowriting.com/games.html The rules are [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got yet another variant set of rules for Dungeon Squad &#8211; this one tries to  replicate the class abilities and powers of characters from D&amp;D 3.5 and 4.0.  I&#8217;d like to get the word out as much as possible. There&#8217;s also a link to it (and more) on my  website: dominowriting.com/games.html</p>
<blockquote><p>The rules are the same as in the original Dungeon Squad except as listed.</p>
<p><strong>Character Generation</strong></p>
<p>Assign d4, d8 and d12 to Warrior, Wizard and Explorer as normal. Each character also begins with 15 Hit Points.</p>
<p>If you are using miniatures figures and battle maps from other RPGs, each figure moves 30 feet (six spaces) per turn. Spells, bows and other ranged attacks have a maximum distance of 100 feet (20 spaces). You can even account for cover and difficult terrain, if you want to make this simple game more complex.</p>
<p><strong>“Stuff Dice”</strong><br />
In DSYAV, you assign your “Stuff Dice” (the d6 and d10) to special abilities from the list below. These include and replace the Swords, Bows, Armor and Magic Spells information listed in the normal rules.</p>
<p>If the GM allows it, you can use the “expensive gear” +1 rank rule to represent skills or magic items that aren’t special abilities found below. Remember, you can only carry four items of equipment with a dice value, including special abilities in the form of a piece of equipment.</p>
<p>Each character also begins with a small weapon (a staff or dagger or punch) doing d4 damage, which does not count against the equipment you can carry. Characters start with 10 gold pieces, most often spent on an Adventurer’s Kit, since weapons and armor are included in the special ability lists.</p></blockquote>
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