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	<title>1KM1KT &#187; Doyce Testerman</title>
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	<description>An independent rpg game publishing site devoted to free rpg games</description>
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		<title>Frogger</title>
		<link>http://www.1km1kt.net/rpg/frogger</link>
		<comments>http://www.1km1kt.net/rpg/frogger#comments</comments>
		<pubDate>Sun, 27 Aug 2006 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Doyce Testerman]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=122</guid>
		<description><![CDATA[This is the nightmare of modern office life: work that crushes the spirit, office cubicles as cells, and managers as wardens. The office is a dehumanizing environment for the employees &#8211; the kind of thing that makes you a cog in the machine &#8211; a number. Nothing. Faced with that, driven to a breaking point, [...]]]></description>
			<content:encoded><![CDATA[<p>This is the nightmare of modern office life: work that crushes the spirit, office cubicles as cells, and managers as wardens. The office is a dehumanizing environment for the employees &#8211; the kind of thing that makes you a cog in the machine &#8211; a number. Nothing.</p>
<p>Faced with that, driven to a breaking point, human beings generally do one of two things: create their own petty fiefdoms and delusions of importance&#8230; or Get Out.</p>
<p>Frogger is about Getting Out. You remember the artwork on the side of the old Frogger arcade console? (Here&#8217;s a hint: look at the picture on the front cover of this game.) A frog, rushing somewhere, vest and tie awry, briefcase in hand. It&#8217;s easy to think that he&#8217;s imitating the White Rabbit, muttering &#8220;I&#8217;m late, I&#8217;m late&#8230;&#8221;, except that you know from the game itself that he&#8217;s trying to get Home. He&#8217;s an office worker, trying to get away, get across all these obstacles, and get to the thing he wants &#8211; the thing he needs.</p>
<p>Something happened to our worker bee that made him want to get away from the buzz; something hit that cog and made it slip off.</p>
<blockquote><p>This game was written as part of the 1KM1KT 24-Hour RPG challenge, which called for designers to adapt a computer game into a tabletop RPG in 24 Hours. Any computer game would have been fine; I could have done City of Heroes&#8230; I could have done X-Com (heck, I actually planned to do that one), but my girlfriend suggested Frogger as a joke, and the damn idea wouldn&#8217;t get out of my head.</p>
<p>Aside from the game itself, I&#8217;ve pulled a lot of inspiration from movies like Office Space, Clockwatchers, Falling Down, Lost in Translation, Harold and Kumar go to White Castle, and (to take it a bit further afield) Shawn of the Dead, Grosse Pointe Blank, and Road to Perdition.</p>
<p>And this is what I ended up with. Enjoy.</p>
</blockquote>
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