<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>1KM1KT &#187; Jeff Moore</title>
	<atom:link href="http://www.1km1kt.net/tag/jeff-moore/feed" rel="self" type="application/rss+xml" />
	<link>http://www.1km1kt.net</link>
	<description>An independent rpg game publishing site devoted to free rpg games</description>
	<lastBuildDate>Mon, 26 Jul 2010 15:00:25 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Five by Five</title>
		<link>http://www.1km1kt.net/rpg/five-by-five</link>
		<comments>http://www.1km1kt.net/rpg/five-by-five#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:28:14 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=553</guid>
		<description><![CDATA[Five by Five is a &#8220;choose your trait&#8221; style RPG that makes unique use of the d6 (called the d5) to create an easy to learn and easy to play universal task resolution system. The game is meant to be flexible enough to satisfy a variety of settings and easy enough to pick up and [...]]]></description>
			<content:encoded><![CDATA[<p>Five by Five is a &#8220;choose your trait&#8221; style RPG that makes unique use of the d6 (called the d5) to create an easy to learn and easy to play universal task resolution system. The game is meant to be flexible enough to satisfy a variety of settings and easy enough to pick up and play right away.</p>
<p>The core of the Five by Five game system is the 5&#215;5 dice roll. Players roll two d5&#8242;s and multiply the results. This basic mechanic gives an average unskilled person around a 30% chance of success and ranks of skill tend to improve this chance in roughly 10% increments.</p>
<p>The combat rules include examples for weapons and armor both archaic and modern, an open ended damage mechanic for the possibility of spectacular critical hits, and rules are included for unique traits like super powers or magical abilities.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/five-by-five/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Powers-Brawl RPG</title>
		<link>http://www.1km1kt.net/rpg/powers-brawl-rpg</link>
		<comments>http://www.1km1kt.net/rpg/powers-brawl-rpg#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:24:50 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=549</guid>
		<description><![CDATA[Powers-Brawl is the RPG of superhero battles with the emphasis on POWERS! Creating a character is as simple as choosing a few powers. There are no points to spend or attributes to roll&#8230; just select some powers and start playing right away! Players who are not sure what kinds of characters they want can even [...]]]></description>
			<content:encoded><![CDATA[<p>Powers-Brawl is the RPG of superhero battles with the emphasis on POWERS! Creating a character is as simple as choosing a few powers. There are no points to spend or attributes to roll&#8230; just select some powers and start playing right away! Players who are not sure what kinds of characters they want can even roll some powers randomly and be ready to play in moments with no prior exposure to the rules.</p>
<p>Combat resolution uses standard 6 sided dice and is simple enough that each player can control multiple heroes or villains. Characters can advance during play improving existing powers and adding new ones allowing for an ongoing gaming campaign with the same characters lasting as long as the players desire.</p>
<p>For players in a game of super powered heroes, what one element about their characters is the most important? It&#8217;s the POWERS!</p>
<blockquote><p>
<strong>POWERS-BRAWL</strong><br />
Powers-Brawl is a combat oriented miniatures game based on the battles of super powered comic book heroes and villains. Players can create characters and battle head to head or one player can take the role of the Referee shaping the story in an imaginary game world where the other players work cooperatively to defeat evil.</p>
<p>In a 2-player head to head brawl, each player can control up to 3 characters a piece. In a game controlled by a referee, any number of players will possess 1 character each and will compete against collections of villains controlled by the referee.</p>
<p>Characters are comprised of Values and Powers.</p>
<p>Values serve as a template for all characters and come in two forms: Action Values and Opposition Values. Action Values modify die rolls when you attempt to do something. Opposition Values represent how difficult it is to do something. Values can become temporarily damaged during combat but base values do not vary from one player character to another.</p>
<p>Powers vary for every character. They will continue to grow and evolve through play making the character more versatile and effective each time you play.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/powers-brawl-rpg/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>I Play Jeff Moore&#8217;s HEX!</title>
		<link>http://www.1km1kt.net/articles/i-play-jeff-moores-hex</link>
		<comments>http://www.1km1kt.net/articles/i-play-jeff-moores-hex#comments</comments>
		<pubDate>Wed, 18 Jul 2007 07:08:09 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Jeff Moore]]></category>
		<category><![CDATA[John Lennon]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/blog/john-lennon/i-play-hex.html</guid>
		<description><![CDATA[I Play Games! HEX is a one page solitaire game by Jeff Moore, an established game designer and author on 1km1kt.net. HEX soon after it was created, inspired the author to issue The Character Sheet is the RPG Challenge, that has been on now for two years running, with 27: The Character Sheet Is The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rpglaboratory.com/i_play_games">I Play Games!</a></p>
<p><a href="http://www.1km1kt.net/rpg/Hex.php">HEX</a> is a one page solitaire game by <a href="http://www.1km1kt.net/Jeff-Moore.htm">Jeff Moore</a>, an established game designer and author on 1km1kt.net. HEX soon after it was created, inspired the author to issue <a href="http://www.1km1kt.net/community/showthread.php?t=89">The Character Sheet is the RPG Challenge</a>, that has been on now for two years running, with <a href="http://www.1km1kt.net/community/showthread.php?t=182">27: The Character Sheet Is The RPG Challenge II</a> currently going, issued by Errin Famiglia. This game was one of the first that I ever downloaded from 1km1kt.net, and I&#8217;m glad I did. I was attracted by HEX as a solitaire one page dungeon adventure, featuring random dungeon generation, complete with encounters, treasures and goals. Its single page also holds a character sheet with XP advancements, all the rules needed for play and even the game&#8217;s dialogue: &#8220;A curse has infested an ancient keep near your town. The evil magic has filled the keep with monsters. Can you save your home from this Hex?&#8221; -a powerful hook.</p>
<p>HEX is an amazingly whole game, simple and clear in its one page presentation. The questions that are asked at the end of the game, should you roll 9 and Exit the Dungeon, along with the author&#8217;s encouragement to &#8220;Chronicle your adventures!&#8221; gave me the idea to write this review and include the following play record with my analysis.</p>
<p>So, I played HEX and after a few minutes of rolling dice and taking notes here is what I came up with:</p>
<p>Play Record 1</p>
<p>turn 1  Roll   5  Room Monster Corridor Action   Fight    Result H-1,E-1,X+1    HEX  5,5,1 lvl   1 Keys  </p>
<p>turn 2  Roll   4  Room Monster Room     Action   Fight    Result H-1,E-1,X+1    HEX  4,4,2  lvl  1 Keys  </p>
<p>turn 3  Roll   6  Room Treasure         Action   Roll 2   Result get keys+1     HEX  4,4,2  lvl  1 Keys  1</p>
<p>turn 4  Roll  4+1 Room Monster Corridor Action   Run      Result  move on       HEX 4,4,2   lvl  1 Keys  1</p>
<p>turn 5  Roll  6+1 Room Stairs Down      Action   &#8212;      Result lvl +1         HEX 4,4,2   lvl  2 Keys  1</p>
<p>turn 6  Roll  6+1 Room Stairs Down      Action   &#8212;      Result lvl +1         HEX  4,4,2  lvl  2 Keys  1</p>
<p>turn 7  Roll  4+1 Room Monster Corridor Action  Run       Result  move on       HEX 4,4,2   lvl  2 Keys  1</p>
<p>turn 8  Roll  2+1 Room Empty Room       Action  Rest      Result H+1,E+3        HEX  5,7,2  lvl  2 Keys  1</p>
<p>turn 9  Roll  5+1 Room Treasure         Action  Roll 1    Result get keys+1     HEX  5,7,2  lvl  2 Keys  2</p>
<p>turn 1 Roll  3+2 Room Monster Corridor Action  Fight     Result H-2,E-2,X+1    HEX  3,4,3  lvl  2 Keys  2</p>
<p>turn 11 Roll  5+2 Room Stairs Down      Action   &#8212;      Result lvl +1         HEX  3,4,3  lvl  3 Keys  2</p>
<p>turn 12 Roll  3+3 Room Treasure         Action  Roll 5    Result get X+3        HEX  3,4,6  lvl  3 Keys  3</p>
<p>turn 13 Roll  5+3 Room Boss             Action  lose      Result  H-6,E-6,X-1/2 HEX -3,-2,3 lvl  3 Keys  3</p>
<p>Results</p>
<p>I earned 3 experience points, I coudn&#8217;t buy any upgrades to magic weopon or magic armor.</p>
<p>I reached the 3rd level.</p>
<p>I found 3 keys.</p>
<p>I faced the level 3 boss. (evil Vampire)</p>
<p>I was forced to flee the dungeon after 13 turns of play.</p>
<p>Analysis</p>
<p>Even though I lost, I enjoyed playing, and in real life I feel like I gained experience points, because I learned a few things and I was inspired by the concept. Now I am working on my own game <a href="http://www.rpglaboratory.com/dungeoneers_rpg">Dungeoneers RPG</a>! Unfortunately, the &#8220;Keys and Level&#8221; system for rolling on the Dungeon table, borrowed from <a href="http://www.1km1kt.net/rpg/Doom_Semper_Fidelis.php">Doom Semper Fidelis</a> has a few small flaws as implemented in HEX. In order to have the opportunity to regain Health or Endurance, you must roll 1 or 3 on the Dungeon table. That means if you find a Key (meant to be a &#8220;Treasure&#8221;), you lose a chance to heal -and once you have a chance to roll a 9 and exit the Dungeon successfully (keys +3), you can&#8217;t heal at all. That could be a problem, because monsters always do damage if you fight them, and you can&#8217;t avoid taking damage from Traps or a Boss. If you gain even more Keys, it becomes possible to roll off the table. It also looks like it might be possible to roll too many 7&#8242;s and quickly reach way too high of a dungeon level, and therefore have the monsters, traps and boss become impossibly deadly. Making the &#8220;stairs down&#8221; optional until the character chooses to leave the level might help this last issue.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/articles/i-play-jeff-moores-hex/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Royal Battles</title>
		<link>http://www.1km1kt.net/tabletop/royal-battles</link>
		<comments>http://www.1km1kt.net/tabletop/royal-battles#comments</comments>
		<pubDate>Mon, 16 Apr 2007 18:39:42 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Tabletop]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=82</guid>
		<description><![CDATA[Download (.pdf) Royal Battles is a strategic board game of small scale battles played with playing cards and chess pieces. In Royal Battles players compete to defeat each other in head-to-head combat. Each player builds an army of 4 units (represented with chess pieces) and maneuvers them on a battle board made from a tile [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1km1kt.net/tabletop/Royal_Battles.pdf">Download (.pdf)</a></p>
<p>Royal Battles is a strategic board game of small scale battles played with playing cards and chess pieces. In Royal Battles players compete to defeat each other in head-to-head combat. Each player builds an army of 4 units (represented with chess pieces) and maneuvers them on a battle board made from a tile grid of playing cards. Each unit has a special ability that sets it apart and it is the combination of units and abilities that will determine the difference between victory and defeat.</p>
<p>Requires playing cards (standard poker or bridge decks) and chess pieces.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/tabletop/royal-battles/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Duel Blade</title>
		<link>http://www.1km1kt.net/tabletop/duel-blade</link>
		<comments>http://www.1km1kt.net/tabletop/duel-blade#comments</comments>
		<pubDate>Mon, 16 Apr 2007 18:38:03 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Tabletop]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=80</guid>
		<description><![CDATA[Download (.pdf) A two-player head to head combat mechanic for table-top game play, Duel Blade pits two combatants of equivalent skill in a contest of strategy and endurance. Choice of armor and weapons helps to shape combat strategy and fighting style. Weapons balance attributes of accuracy and power, armor balances the attributes of evasion and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.1km1kt.net/tabletop/Duel_Blade.pdf">Download (.pdf)</a></p>
<p>A two-player head to head combat mechanic for table-top game play, Duel Blade pits two combatants of equivalent skill in a contest of strategy and endurance. Choice of armor and weapons helps to shape combat strategy and fighting style. Weapons balance attributes of accuracy and power, armor balances the attributes of evasion and deflection. Are you a powerful barbarian brandishing a mighty battle axe, or a swash buckling pirate who finds value in speed over strength? Choice of armor and weapon will change your strategies and your game.</p>
<p>Game mechanic uses 2d6.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/tabletop/duel-blade/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Phantasy Star: Ragol&#8217;s Curse</title>
		<link>http://www.1km1kt.net/rpg/phantasy-star-ragols-curse</link>
		<comments>http://www.1km1kt.net/rpg/phantasy-star-ragols-curse#comments</comments>
		<pubDate>Sun, 01 Oct 2006 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=245</guid>
		<description><![CDATA[This work is meant as a salute to the computer game upon which it is based. It is an unsanctioned, unauthorized homage, a parody of Phantasy Star Online: Blue Burst. This work was begun as a result of a forum discussion at http://www.1km1kt.net/community/ I had observed that the forums had on more than one occasion [...]]]></description>
			<content:encoded><![CDATA[<p>This work is meant as a salute to the computer game upon which it is based. It is an unsanctioned, unauthorized homage, a parody of Phantasy Star Online: Blue Burst. This work was begun as a result of a forum discussion at <a href="http://www.1km1kt.net/community/">http://www.1km1kt.net/community/</a> I had observed that the forums had on more than one occasion received posts from browsers who arrived at the site looking for computer games. I became aware that there may be people in today&#8217;s world who may have played computer RPGs, but who knew nothing of the original tabletop RPGs that inspired the genre. I purposed the &#8220;Adapt A Computer Game Into A Tabletop RPG&#8221; challenge as an attempt to bridge this divide. The idea is that computer game players might recognize familiar concepts, settings, whatever, and be more willing to give the tabletop game a try. The competition was purposed as part of the &#8220;24 Hour RPG&#8221; challenge. What I wanted to do with PSO would require more from me than I felt the 24 hour time constraint could possibly allow, but I wanted to do it anyway. I did not attempt a 24 Hour Game for the competition, but I did set to work on what you have in your hands (or on your screen.) My congratulations to the winner of the challenge, Errin Famiglia, for &#8220;Quiz and Dungeons,&#8221; and to everyone who completed the challenge. You can see all the entries <a href="http://www.1km1kt.net/results.php?terms=24-Hour-Computer-Game-Challenge">here</a>. In the meantime I hope that you enjoy &#8220;Phantasy Star: Ragol&#8217;s Curse.&#8221;</p>
<blockquote><p>Phantasy Star: Ragol&#8217;s Curse</p>
<p>The Pioneer Project:</p>
<p>A plan born of desperation, conceived in response to the imminent destruction of their home worlds.</p>
<p>As plans for the evacuation began, unmanned probes were sent into deep space to find a habitable planet.</p>
<p>When a potential site was discovered, the first interstellar transport ship, Pioneer 1 was sent to establish a colony. Pioneer 1 confirmed that the Planet Ragol was a suitable location, and the initial colonists started preparing the planet for the main wave of refugees, beginning with the construction of the Central Dome.</p>
<p>7 years later&#8230;</p>
<p>Pioneer 2 completed its long voyage with the main wave of refugees aboard. But as Pioneer 2 entered orbit and opened a communications link with the Central Dome, an enormous explosion shook the entire planet.</p>
<p>All contact with the thousands of men and women of Pioneer 1 was lost&#8230;</p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/phantasy-star-ragols-curse/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rage, Precognition, Grace</title>
		<link>http://www.1km1kt.net/rpg/rage-precognition-grace</link>
		<comments>http://www.1km1kt.net/rpg/rage-precognition-grace#comments</comments>
		<pubDate>Thu, 07 Sep 2006 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=280</guid>
		<description><![CDATA[So I am sitting around with some new friends. They are non-gamers. They are normal type folks who have heard about the &#8220;evils&#8221; of D&#38;D, and they really don&#8217;t know anything about gaming. They do know that I love gaming and talk about it often. So, they asked me to run a game for them. [...]]]></description>
			<content:encoded><![CDATA[<p>So I am sitting around with some new friends. They are non-gamers. They are normal type folks who have heard about the &#8220;evils&#8221; of D&amp;D, and they really don&#8217;t know anything about gaming. They do know that I love gaming and talk about it often. So, they asked me to run a game for them. Suddenly I was daunted! How do you run a role-playing game for someone new without overwhelming them with the detail? Have you ever tried showing the Dungeons and Dragons 3.5 Players Handbook to a completely uninitiated player? It&#8217;s scary.</p>
<p>I thought, &#8220;I can do this. We&#8217;ll just start playing and I will introduce them to rules as we go along.&#8221; To make sure things were kept simple, I jotted down a few notes on a piece of spiral bound notebook paper and we started to play. I created the game on the fly incorporating a number of concepts borrowed from other games (mine or others) and we played. As we played I would explain how things worked and introduce concepts. I kept the number of different concepts small and the game play simple. The end result was excellent and fun was had by all. More than I was expecting, as the friends insisted that I come back the next day to play again.</p>
<p>The next day at work I set about typing up the &#8220;rules&#8221; I had introduced to my new players. I worked at clarifying and cleaning up a few inconsistencies as I put the rules to paper. The collection of rules were small and manageable enough that I was pretty sure I could get them all on one page, and I set about formatting them identically to the HEX solo-RPG that I had done, putting character sheet and rules all together in one place.</p>
<p>The result is &#8220;RPG&#8221; the one-page fantasy role-playing game, and I am very happy with it. It is proving to be very functional in play-testing and I believe it to be an ideal way to introduce the uninitiated to the world of Fantasy Role-Playing.</p>
<p>For my players I went ahead and created the characters for them and just started them playing. I explained rules as they came up and just allowed everything to &#8220;happen&#8221; while we played. It was excellent.</p>
<blockquote><h2>Combat</h2>
<p>Roll Initiative (1d6+ Precognition) This determines who goes first.</p>
<p>On your turn, Move up to your Speed and then attack, or move 2x your Speed.</p>
<p>To Attack roll 2d6+ Rage for Swords or other close combat weapons if you are next to an enemy.</p>
<p>Roll 2d6+ Grace for Bows or other ranged combat weapons if you are not next to any enemies.</p>
<p>If you did not move or attack you can cast a spell. Roll 2d6+ Precognition to Cast a Spell.</p>
<p>If your 2d6 roll plus your Aspect equals 8 or more, you succeed.</p>
<p>Damage is based on the Weapon or Spell. Damage is reduced by the Defense of the Target.</p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/rage-precognition-grace/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hex</title>
		<link>http://www.1km1kt.net/rpg/hex</link>
		<comments>http://www.1km1kt.net/rpg/hex#comments</comments>
		<pubDate>Tue, 29 Aug 2006 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=358</guid>
		<description><![CDATA[A curse has infested an ancient keep near your town. The evil magic has filled the keep with monsters. Can you save your home from this hex? &#8220;Hex&#8221; is a one page solitaire RPG by Jeff Moore inspired by &#8220;Doom: Semper Fidelis&#8221; by Sandy Antunes. All you need to play &#8220;Hex&#8221; is a copy of [...]]]></description>
			<content:encoded><![CDATA[<p>A curse has infested an ancient keep near your town. The evil magic has filled the keep with monsters. Can you save your home from this hex?</p>
<p>&#8220;Hex&#8221; is a one page solitaire RPG by Jeff Moore inspired by &#8220;Doom: Semper Fidelis&#8221; by Sandy Antunes.</p>
<p>All you need to play &#8220;Hex&#8221; is a copy of the character sheet/rules and five or six six-sided dice. &#8220;Hex&#8221; creates a solitaire gaming experience similar to the dungeon crawling adventures of your favorite table-top or computer RPG.</p>
<p>Hex uses a minimum number of random tables to keep the game accessible and fast. Roll the dice, make a choice. Balance the loss of Health and Endurance to gain XP. Battle giant rats, skeletons, vampires, hellhounds and even a dragon to save your home town!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/hex/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Gothic Worlds</title>
		<link>http://www.1km1kt.net/rpg/gothic-worlds</link>
		<comments>http://www.1km1kt.net/rpg/gothic-worlds#comments</comments>
		<pubDate>Mon, 14 Aug 2006 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=416</guid>
		<description><![CDATA[I got a bee in my bonnet to write another 24 hour RPG submission. A few weeks ago RPG Blog ran a story about some free (by license) fantasy clipart available for use by game designers. Since then I have been thinking that I would like to do a 24 hour game just so I [...]]]></description>
			<content:encoded><![CDATA[<p>I got a bee in my bonnet to write another 24 hour RPG submission. A few weeks ago RPG Blog ran a story about some <a href="http://www.rpgblog.org/rpg_blog/26/7/mega_art_licens.html">free (by license) fantasy clipart available for use by game designers</a>. Since then I have been thinking that I would like to do a 24 hour game just so I could use the art&#8230; well, I got started last night and finished today (while at work, no less.) So I thought I&#8217;d send a copy of the game along.</p>
<blockquote><p>Demetrius stepped quietly over the body of the fallen skeleton. The unnatural apparition had slain many good people from his village. Demetrius could feel the residual magical energy in the thing. It made the hairs on his arms bristle. He looked down at the formerly animated corpse squeezing his sword ever more tightly in his grip as he regarded it. It made him feel uneasy. Magic frightened Demetrius. It had invaded his world, and he knew that his world would never be the same.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/gothic-worlds/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hi/Lo Heroes</title>
		<link>http://www.1km1kt.net/rpg/hilo-heroes</link>
		<comments>http://www.1km1kt.net/rpg/hilo-heroes#comments</comments>
		<pubDate>Tue, 28 Feb 2006 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=158</guid>
		<description><![CDATA[Hi/Lo Heroes is a role playing game set in a city of costumed heroes. In role playing games, players imagine that they are the heroes in a great interactive adventure story. One player, the Game Master helps to provide the backdrop for the story and takes the roles of Villains and Normals that the other [...]]]></description>
			<content:encoded><![CDATA[<p>Hi/Lo Heroes is a role playing game set in a city of costumed heroes. In role playing games, players imagine that they are the heroes in a great interactive adventure story. One player, the Game Master helps to provide the backdrop for the story and takes the roles of Villains and Normals that the other players (called Heroes) will meet and interact with.</p>
<p><strong>Author&#8217;s Note:</strong> &#8220;Hi/Lo Heroes&#8221; is a more developed version of my <a href="http://www.1km1kt.net/rpg/EZ_Supers.php">EZ Supers</a> 24 Hour RPG submission.</p>
<blockquote><p>Wow! Hero City! I can?t believe that I finally here! Hero City!</p>
<p>This is so exciting! I keep looking up&#8230; up in the sky&#8230; trying to catch a glimpse of Double Shot or Atomic&#8230; Wow! Hero City!!</p>
<p>Oh&#8230; I know it wasn?t always called ?Hero City.? The name was changed when the first costumed heroes appeared to fight crime. You remember? Sure ya do! This is your home town. I?m the tourist here.,. But hey&#8230; did you hear that? Was that a cry for help?</p>
<p>What? You have to go? Sure, sure! Sorry that you have to rush off like this.., it was nice talking&#8230; Whoa&#8230; she sure left in a hurry.</p>
<p>Wow! Hero City! I can?t believe that I?m finally here!</p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/hilo-heroes/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EZ Supers</title>
		<link>http://www.1km1kt.net/rpg/ez-supers</link>
		<comments>http://www.1km1kt.net/rpg/ez-supers#comments</comments>
		<pubDate>Wed, 23 Nov 2005 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=126</guid>
		<description><![CDATA[&#8220;EZ Supers&#8221; is a quick, easy, Supers RPG. New players, or experienced players looking for a quick one or two session diversion, should find the &#8220;EZ Supers&#8221; RPG to their liking. Task System is original and uses 2d6. Character creation can be accomplished in a matter of seconds. Rules include, combat, character creation, powers lists, [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;EZ Supers&#8221; is a quick, easy, Supers RPG. New players, or experienced players looking for a quick one or two session diversion, should find the &#8220;EZ Supers&#8221; RPG to their liking. Task System is original and uses 2d6. Character creation can be accomplished in a matter of seconds. Rules include, combat, character creation, powers lists, character advancement and a character sheet (All in 4 pages &#8212; Woo Hoo!) This is the 24 Hour RPG I was born to make!</p>
<p><strong>Author&#8217;s Note:</strong> <a href="http://www.1km1kt.net/rpg/HiLo_Heroes.php">Hi/Lo Heroes</a> is a more developed version of my EZ Supers 24 Hour RPG submission.</p>
<blockquote><p>A Super Hero RPG ? Super Fast ? Super Easy ? Super Fun!!</p>
<p>&#8220;EZ Supers&#8221; should prove ideal for introducing young players to RPG&#8217;s as well as for a quick one-shot for experienced players who are stuck for time.</p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/ez-supers/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sky Ace</title>
		<link>http://www.1km1kt.net/rpg/sky-ace</link>
		<comments>http://www.1km1kt.net/rpg/sky-ace#comments</comments>
		<pubDate>Sat, 25 Jun 2005 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=210</guid>
		<description><![CDATA[SKY ACE Is a game of tactical combat between highflying superheroes using playing cards and miniatures. Sky Ace is my attempt to meet the 24 Hour RPG Challenge. Started on: June 22, 2005 at 9:45 PM and completed on: June 23, 2005 at 9:41 PM.]]></description>
			<content:encoded><![CDATA[<p>SKY ACE</p>
<p>Is a game of tactical combat between highflying superheroes using playing cards and miniatures.</p>
<p>Sky Ace is my attempt to meet the 24 Hour RPG Challenge. Started on: June 22, 2005 at 9:45 PM and completed on: June 23, 2005 at 9:41 PM.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/sky-ace/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A+ Fantasy</title>
		<link>http://www.1km1kt.net/rpg/a-fantasy</link>
		<comments>http://www.1km1kt.net/rpg/a-fantasy#comments</comments>
		<pubDate>Mon, 02 May 2005 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=314</guid>
		<description><![CDATA[A+ Fantasy is an original RPG system that is easily accessible and adaptable to any fantasy setting. The system emphasizes character evolution over character creation allowing new players to begin play quickly and grow as play progresses. Task resolution is simple and quick and uses only two six sided dice. A new approach to assigning [...]]]></description>
			<content:encoded><![CDATA[<p>A+ Fantasy is an original RPG system that is easily accessible and adaptable to any fantasy setting. The system emphasizes character evolution over character creation allowing new players to begin play quickly and grow as play progresses. Task resolution is simple and quick and uses only two six sided dice. A new approach to assigning experience is fun and effortless for the referee.</p>
<ul>
<li>2d6 system</li>
<li>Non-opposed Task rolls based on Character Ability</li>
<li>Rewards for rolling Doubles</li>
<li>Character evolution supersedes character creation</li>
<li>Skill based system without classes or levels</li>
<li>Spell casting based upon Elemental Spell Weapons</li>
<li>28 page PDF format document with black and white illustration.</li>
</ul>
<p>A+ Fantasy and the A+ RPG System are (c) 25 by Jeff Moore<br />
All illustration included in A+ Fantasy (c) 25 by Rebecca N. Mikesell</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/a-fantasy/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Roleplaying in the Computer Age</title>
		<link>http://www.1km1kt.net/articles/roleplaying-in-the-computer-age</link>
		<comments>http://www.1km1kt.net/articles/roleplaying-in-the-computer-age#comments</comments>
		<pubDate>Thu, 21 Apr 2005 17:33:23 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://www.danifer.com/~beta.1km1kt.net/?p=35</guid>
		<description><![CDATA[Travos looked around him at his new surroundings. The small keep behind him was a strong stone structure and in good repair. On the other side of the road directly opposite the keep stood a small group of people. They were merchants. They stood next to a vending wagon that had been opened to display [...]]]></description>
			<content:encoded><![CDATA[<p><em>Travos looked around him at his new surroundings. The small keep behind him was a strong stone structure and in good repair. On the other side of the road directly opposite the keep stood a small group of people. They were merchants. They stood next to a vending wagon that had been opened to display its wares. Beyond them, just where the forest began to thicken, Travos thought he saw the signs of a passing pack of wolves. The beasts appear to have been wandering far too close to the keep and its populace. Travos would have to do something about that. Just ahead of him one of the guardsmen was trying to get Travos&#8217; attention. The guard seemed anxious about something. Something was wrong.</p>
<p>Jennifer moved her mouse pointer over the figure of the guard and clicked on him. The figure had a little exclamation point floating over his head that told Jennifer that the guard had something important to say to her character, Travos. She watched the computer screen as Travos quickly moved over to stand next to the guard.</p>
<p>Travos took a deep breath as he approached the man. Today would be the first day of a grand adventure.</em></p>
<h2>&#8220;How do I use the games on this site?&#8221;</h2>
<p>Many gamers today relate role-playing games to computer games. The computer role-playing game (abbreviated RPG) is actually a migration of a game that people can play together around a table. The migration from tabletop to computer is a popular trend in gaming. Many games have made this transition. When is the last time you saw someone playing solitaire at a table with a deck of playing cards? When is the last time you saw someone play solitaire at their computer?</p>
<p>Like solitaire, computer RPGs and MMORPGs began life at the tabletop. This site is full of various rules systems and mechanics for playing the tabletop version of an RPG. When you click on one of the game documents provided on this site, you receive a set of guideline for playing your own role-playing game at home with your friends.</p>
<p>Most of the game documents available here assume that you as &#8220;the reader&#8221; have some experience with this kind of RPG. This article is intended for those people who find their way to this site and have never played an RPG at the tabletop before.</p>
<h2>Tabletop Role-playing Basics</h2>
<h2>&#8220;How does it work?&#8221;</h2>
<p>Imagine that you are sitting around your dining room table with a few of your friends. One of your friends is describing a scene to you:</p>
<p>You are standing in front of a small keep. The keep is a strong looking stone structure in good repair. On the other side of the road opposite the keep is a wagon. The wagon is open and various items have been laid out on it for display. It looks like there may be some articles of clothing and also some basic weapons here. A few people stand near the wagon keeping an eye on it and its contents. Beyond the vender wagon there is a tree line, the beginnings of a forest. You think that you can see some kind of animal tracks in the ground near the trees. On the road ahead of you a man is approaching. He is dressed in chain armor and the heraldry on his surcoat indicates that he is affiliated with the keep behind you. You think that he might be a castle guard. He is heading your direction and appears to want to speak with you. What do you do?</p>
<h2>GAME MASTER (GM) or DUNGEON MASTER (DM)</h2>
<p>Most tabletop RPGs assume that one person will take the role of a special kind of player called the Game Master. This person will describe the game world to the other players, set the scene for them and help them to &#8220;visualize&#8221; in their imaginations where their characters are and what they are doing at the moment.</p>
<h2>CHARACTERS or PLAYER CHARACTERS (PC)</h2>
<p>The other players each adopt the role of a singular character within the game world. These players (generally from 2 to 4 in number) will listen to the descriptions provided by the GM and respond to the GM&#8217;s descriptions by answering the question, &#8220;What do you do?&#8221;</p>
<p>Jennifer responds to the GM&#8217;s description. &#8220;I want Travos to go look at the animal tracks to see what they are, but since this guy seems like he wants to talk to me, I&#8217;ll wait to do that for a minute and go up to him. Travos will walk up to the castle guard and say, *Greetings, sir. Are you a guard here at this keep?*&#8221; Jennifer speaks on behalf of her character, Travos and addresses the guard that the GM has described to her.</p>
<p>Other players around the table will each take a turn to describe the actions of their characters. This is how role-playing around a tabletop works.</p>
<p>The Game Master will have a set of &#8220;encounters&#8221; in mind before the game session begins. These encounters are meant to provide an impetus for the other players and to give their characters some motivation to take action. The string of encounters and player responses when taken together will work to tell a sort of adventure story.</p>
<h2>&#8220;Interesting, but what makes this a game?&#8221;</h2>
<p>RPGs are generally meant to simulate dramatic adventure stories. Adventure stories are often filled with perilous action sequences that endanger the heroes of the story in some manner. To simulate this sense of danger an element of uncertainty is introduced into the game play.</p>
<p>Before there were RPGs there were miniature battle games. War game simulations that used miniature figures to represent troops have been used by combat tacticians for centuries. These war simulations evolved over the years into battle games played by hobbyists. At first the intent of these games was to recreate historical battles. Then, thanks largely to the popularity of a fictional work of magical high fantasy called, &#8220;The Lord of the Rings&#8221; players began to introduce more fantastical elements into their battle simulations.</p>
<p>This was the beginning of an evolution that was to become the modern RPG. It is important to note the origins of this hobby because it will help to explain the other primary focus of an RPG.</p>
<h2>COMBAT</h2>
<p>The guard steps up to you. He wears concern on his face and diverts his gaze over to the tree line and into the forest. &#8220;Greetings &#8230;&#8221; He addresses you. &#8220;I was told that help might be coming. The wolves have grown very active recently and people have grown afraid. Conflict with the kingdom to the north has the castle guard worn thin and we haven&#8217;t the manpower to deal with the problem. The baron has placed a bounty on wolf pelts in hopes that enterprising mercenaries and trappers might journey here and help to thin the population.&#8221;</p>
<p>Assuming the player characters decide to accept this challenge, the above encounter is meant to provide the PCs with a reason to venture out into the forest and do battle with wolves. In most role-playing games combat is very structured and played in turns just like any other game a group of people might play around a table. On their turn each PC could roll some dice and consult the rules of the game to determine if they were able to hit and injure the wolf. The GM would also take a turn on the wolf&#8217;s behalf rolling dice to try to hit and injure one of the PCs.</p>
<p>The rules about how combat works and what the numbers mean when you roll dice vary greatly from game to game. This is what the rules documents are about. There are different ideas for generating numbers and resolving conflicts. There are also many different settings and backgrounds. Maybe the PCs will pretend to be brave knights and warriors in a medieval world filled with dragons and magic. Maybe they are super powered vigilantes who don spandex costumes to patrol the streets of a modern city and fight to keep it free of crime. Maybe they are star faring pirates who travel in a space ship from planet to planet looking for treasure.</p>
<h2>THE RULES IN PLAY:</h2>
<p>Jennifer has told the GM that Travos would accept the guard&#8217;s suggestion and venture into the forest in search of wolves. She has told the GM that Travos is following the tracks he saw earlier and that he is keeping his eyes peeled for danger.</p>
<p>The GM tells Jennifer that a gigantic wolf has jumped out from the underbrush to attack her.</p>
<p>The GM tells Jennifer to roll to see who goes first.</p>
<p>The GM rolls for the wolf and Jennifer also rolls. Jennifer rolls higher so she gets to go first.</p>
<p>Jennifer explains that she wants Travos to try to hit the wolf with his sword. The GM tells Jennifer what she must roll in order to hit and she rolls her dice. The roll is high enough so Travos hits the wolf with his sword.</p>
<p>Jennifer rolls more dice to determine how much damage the sword blow does to the wolf and the GM reduces the wolf&#8217;s &#8220;life&#8221; by the damage amount.</p>
<p>Both the GM and Jennifer have note paper in front of them. On this paper are various pieces of information. Like how much damage Travos&#8217; sword inflicts or how much &#8220;life&#8221; the wolf has.</p>
<p>It&#8217;s now the GM&#8217;s turn and he describes to Jennifer how the wolf lunges back at Travos and tries to bite him. The GM rolls the dice but doesn&#8217;t roll high enough for the wolf to hit Travos so Travos evades the attack and his able to take his turn again.</p>
<p>Jennifer rolls to hit the wolf again and rolls high enough to hit. She rolls damage again and the GM reduces this additional damage from the wolf&#8217;s remaining &#8220;life.&#8221; This new damage drops the wolf&#8217;s life total down to less than zero and the GM reports to Jennifer that the wolf falls to the ground lifeless and defeated.</p>
<p>&#8220;How does the GM know what number Jennifer needs to roll for Travos to hit?&#8221;</p>
<p>&#8220;How does the GM know how much &#8220;life&#8221; the wolf has? How much damage a sword does?&#8221;</p>
<p>That&#8217;s what the RPG rules are for. Rules will answer these questions and make it possible for the Player Characters and the Game Master to simulate all manner of physical conflicts.</p>
<p>If you can, find someone who has played a tabletop RPG before and ask them to be your GM. If not, review this introduction again, and read the rules presented in any one of the free game downloads. Once you think you have a good &#8220;feel&#8221; for how things should go in your head, give it a try. There is no teacher better than hands-on experience. Oh, and feel free to post questions in the forums here. We love questions!</p>
<h2>&#8220;Why play this way&#8230; why not just play a computer game?&#8221;</h2>
<p>The Game Master has the freedom to create any manner of story they can imagine. The Player Characters can respond to the situations presented by a living Game Master in ways a computer could never predict. Tabletop RPG&#8217;s are about creative freedom. This method of gaming also offers a level of social interaction unequalled by the computer world of instant messages.</p>
<p>There is nothing better than sitting down around the table with a few friends, ordering a pizza or two and losing yourself in a world of fantastic adventure. You will build memories together that will last the rest of your life.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/articles/roleplaying-in-the-computer-age/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
