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	<title>1KM1KT &#187; Simon Washbourne</title>
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	<link>http://www.1km1kt.net</link>
	<description>An independent rpg game publishing site devoted to free rpg games</description>
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		<title>Sand</title>
		<link>http://www.1km1kt.net/rpg/sand</link>
		<comments>http://www.1km1kt.net/rpg/sand#comments</comments>
		<pubDate>Tue, 03 May 2005 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Simon Washbourne]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=265</guid>
		<description><![CDATA[Whilst the major Houses of the Empire squabble and bicker, the Junta have made a bold dash to seize the prize that all crave Wine. Meanwhile, the Invicible is diverted from its patrol to the outer reaches of the Empire to intercept the Junta fleet and protect the people of Sand, the only known source [...]]]></description>
			<content:encoded><![CDATA[<p>Whilst the major Houses of the Empire squabble and bicker, the Junta have made a bold dash to seize the prize that all crave Wine. Meanwhile, the Invicible is diverted from its patrol to the outer reaches of the Empire to intercept the Junta fleet and protect the people of Sand, the only known source of Wine. But Sand has a terrible secret but soon that secret will be known and it doesn&#8217;t look good&#8230;</p>
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		<title>Tales from the Wood</title>
		<link>http://www.1km1kt.net/rpg/tales-from-the-wood</link>
		<comments>http://www.1km1kt.net/rpg/tales-from-the-wood#comments</comments>
		<pubDate>Sun, 25 Jul 2004 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Mark George]]></category>
		<category><![CDATA[Simon Washbourne]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=469</guid>
		<description><![CDATA[By Simon Washbourne and Mark George
The Wood &#8211; a place where animals live, love, fight and die
Tales From The Wood (TFTW) is a role-playing game in which the players in the game take the roles of creatures which can typically be found in and around the British woodland ; creatures such as Mouse, Rabbit, Vole, [...]]]></description>
			<content:encoded><![CDATA[<h2>By <a href="http://www.1km1kt.net/Simon-Washbourne.htm">Simon Washbourne</a> and <a href="http://www.1km1kt.net/Mark-George.htm">Mark George</a></h2>
<p>The Wood &#8211; a place where animals live, love, fight and die</p>
<p>Tales From The Wood (TFTW) is a role-playing game in which the players in the game take the roles of creatures which can typically be found in and around the British woodland ; creatures such as Mouse, Rabbit, Vole, Squirrel and Hedgehog. The creatures do have their own individual abilities &#8211; Mouse for example is extremely acrobatic, Hedgehog is tough and good in a fight, Mole can dig tunnels etc., but when Fox is on the hunt, or Owl has hungry owlets to feed then life becomes exceptionally difficult for everycreature. Then there is ?The Bane&#8217; but of this great evil more later&#8230;</p>
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		<title>Barbarians of Lemuria</title>
		<link>http://www.1km1kt.net/rpg/barbarians-of-lemuria</link>
		<comments>http://www.1km1kt.net/rpg/barbarians-of-lemuria#comments</comments>
		<pubDate>Sun, 25 Jul 2004 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Simon Washbourne]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=226</guid>
		<description><![CDATA[Half a million years ago, on the lost continent of Lemuria in the Pacific, the first civilizations arose from the red murk of barbarism. For thousands of years the first men had struggled heroically to overcome the Dragon Kings &#8211; a cruel reptilian race which had ruled the Earth during the Age of Reptiles, but [...]]]></description>
			<content:encoded><![CDATA[<p>Half a million years ago, on the lost continent of Lemuria in the Pacific, the first civilizations arose from the red murk of barbarism. For thousands of years the first men had struggled heroically to overcome the Dragon Kings &#8211; a cruel reptilian race which had ruled the Earth during the Age of Reptiles, but at last The Thousand Year War was done and the Dragon Kings were destroyed or driven from the land.</p>
<p>And so began Nemedis, the first kingdom. Over the centuries her children spread slowly throughout the vast, untamed jungle-lands and across the huge mountain ranges of prehistoric Lemuria and kingdoms were founded&#8230;&#8230; and fought&#8230;&#8230; and fell. But with enormous slowness civilization began to grow and before long the first great Empire would unite these tiny warring Kingdoms into one mighty power.</p>
<p>It was an age of warriors, when brave men and beautiful women, savages and savants, wizards and champions struggled to carve a red path that led to the Throne of the World. It was an age of legends and heroic sagas too.</p>
<p>And this is one of them&#8230;&#8230;</p>
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		<slash:comments>8</slash:comments>
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		<title>1940 &#8211; England Invaded</title>
		<link>http://www.1km1kt.net/rpg/1940-england-invaded</link>
		<comments>http://www.1km1kt.net/rpg/1940-england-invaded#comments</comments>
		<pubDate>Sun, 25 Jul 2004 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Simon Washbourne]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=389</guid>
		<description><![CDATA[I wrote this game originally in response to a challenge on The Forge forum to design a role-playing game within 24 hours, from start to finish. I actually worked on the first draft for only 16 hours. However, the finished game was only half the game I really wanted, so I have continued to add [...]]]></description>
			<content:encoded><![CDATA[<p>I wrote this game originally in response to a challenge on The Forge forum to design a role-playing game within 24 hours, from start to finish. I actually worked on the first draft for only 16 hours. However, the finished game was only half the game I really wanted, so I have continued to add to it ? adding more skills, rules for wound recovery, expanded weapon tables, updating the character sheet, adding some rules for gaining hero points after adventures and some adventure and mission ideas.</p>
<p>I decided on a traditional style of role-playing game, where characters are created by assigning attributes and skills and so on because the old-fashioned feel of the game seemed to warrant it.</p>
<p>The game is inspired by recent events in Iraq, The Eagle has Landed (book by Jack Higgins and movie starring Michael Caine), The Secret Army, lots of movies about the resistance in France and so on, and an old West End Games rpg by Greg Costikyan called The Price of Freedom. I suppose I can?t talk about the HomeGuard without also mentioning Dad?s Army and although this game is not a comedy, much is owed to that famous British sit com. It is pure fantasy albeit with a historical base and should be read and should be played as such.</p>
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		<title>Have a Go Heroes</title>
		<link>http://www.1km1kt.net/rpg/have-a-go-heroes</link>
		<comments>http://www.1km1kt.net/rpg/have-a-go-heroes#comments</comments>
		<pubDate>Sat, 03 Jul 2004 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Simon Washbourne]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=496</guid>
		<description><![CDATA[The role-playing game of Marvel City&#8217;s not-so-super superheroes, in the style of The Mystery Men. This game was conceived, written and laid out within a 24 hour period as part of a game design challenge.
]]></description>
			<content:encoded><![CDATA[<p>The role-playing game of Marvel City&#8217;s not-so-super superheroes, in the style of The Mystery Men. This game was conceived, written and laid out within a 24 hour period as part of a game design challenge.</p>
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		<title>Babewatch</title>
		<link>http://www.1km1kt.net/rpg/babewatch</link>
		<comments>http://www.1km1kt.net/rpg/babewatch#comments</comments>
		<pubDate>Sat, 03 Jul 2004 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Simon Washbourne]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=121</guid>
		<description><![CDATA[The sun, sea, sand and sex rpg.
This is the fun role-playing game of beach babes and lifesaving hunks posing and playing their way through improbable adventures on the golden sands of Malibu or Hawaii.
As if I need mention, this role-playing game is inspired by the tv series of a similar name.
It is a tongue-in-cheek game [...]]]></description>
			<content:encoded><![CDATA[<p>The sun, sea, sand and sex rpg.</p>
<p>This is the fun role-playing game of beach babes and lifesaving hunks posing and playing their way through improbable adventures on the golden sands of Malibu or Hawaii.</p>
<p>As if I need mention, this role-playing game is inspired by the tv series of a similar name.</p>
<p>It is a tongue-in-cheek game and can be fun for those nights when you want to play, but have limited time or simply want to have a laugh.</p>
<p>Character generation takes minutes, the rules are are as simple as the tv series plots and there are 17 episode ideas in the rulebook!</p>
]]></content:encoded>
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		<title>Dreamscape</title>
		<link>http://www.1km1kt.net/rpg/dreamscape</link>
		<comments>http://www.1km1kt.net/rpg/dreamscape#comments</comments>
		<pubDate>Sat, 03 Jul 2004 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Simon Washbourne]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=137</guid>
		<description><![CDATA[The role playing game of dreams and nightmares. This game was conceived, written and laid out within a 24 hour period as part of a game design challenge. I will work on it from time to time, but the original will stay here for comparison.
]]></description>
			<content:encoded><![CDATA[<p>The role playing game of dreams and nightmares. This game was conceived, written and laid out within a 24 hour period as part of a game design challenge. I will work on it from time to time, but the original will stay here for comparison.</p>
]]></content:encoded>
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