Where do you draw from when you design games or GM or play as a player? (Being inclusive here. Don't want to leave people out.)
For me I have a bunch of Sci-fi staples that I draw from.
Star Trek for the application of science concepts to moral challenges.
I like the "used universe" of Star Wars where the tech looks old and battered.
The movie Stargate because it portrays an alternate but related human society and the difficulty of language barriers.
SG-1 because the teams feel like they're PCs being played by the writers.
Robotech because, massed combat giant robots are cool. It's also burned into my brain from childhood.
As far as RPGs I draw from, even though I'm not a fan of the resolution system, I love the huge vehicle stat blocks in Palladium.
If anything, a lot of my inspiration comes from things I don't like about stories or other games. Things I want to fix. In that sense, there are a lot of games that inspire me.
I missed posting a question last week, sorry about that.