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January 4th, 2010
Play a mysterious and alien Traveler or his human and robotic companions in ‘A Strange Charm’. Based on a popular British science fiction TV show, this role-playing game tells stories of humanity through its alien protagonist.
In ‘A Strange Charm’, players adopt Roles in the story – Victory, Defeat, Love or Shadow – instead of specific characters. As the Scholar, an exiled Traveller, adopts different agendas he is controlled by different players. The humans and aliens he encounters are likewise run by different players as their role in the story changes.
Tags: Chris Sakkas
Posted in 24 Hour RPG, Free RPGs | 1 Comment »
December 28th, 2009
TQ2 is a very simple fantasy role-playing game designed for players new to the hobby or those wishing to kick start a game in under 5 minutes.
The GM is not required to roll dice during play (unless he or she really wants to), the outcome of any event or encounter is based purely on the success or failure of the player’s skill roll.
Since the first edition, the magic system has changed (but version 1.0 magic is still compatible), character advancement is presented in a slightly different way and most things just make a little more sense.
There is no world background or fantasy races – that’s up to you. The system can easily be ported to other genres.
TunnelQuest or TQ for short is a brief set of Fantasy Role-Playing rules designed by Paul Elliot (of Zenobia fame) and developed extensively by Mike Hill (Tunnels & Trolls Sixth Edition). Paul’s game was originally designed to provide a simple but compelling set of rules that he could use with his family.
Although the game concepts and mechanics really are simple, it would be helpful if at least one player is familiar with role-playing games in general and such venerable classics as Tunnels & Trolls and of course, Dungeons & Dragons in particular.
To play this game and most role-playing games, you will need some dice; TQ only uses the readily available six-side dice. For ease of reference, dice rolls are indicated by the abbreviation: ‘xd6′ where ‘x’ denotes the number of dice to be rolled. For example, a roll of 3-dice would be indicated by the code 3d6.
Tags: Mike Hill
Posted in Free RPGs | 1 Comment »
December 21st, 2009
Sword & Spell is a generic, old-school FRPG based on Xavier Raoult’s Warriors, Wizards and Wanderers. It assumes knowledge of fantasy tropes and RPGs.
S&S is easy to learn, quick to play and adaptable to almost any fantasy setting with a minimum of fuss. House rules are encouraged.
S&S is presented as both an 18-page pdf rulebook and a 4-page “pocketmod” version for play anythime or place.
Tags: Christopher Brennan
Posted in Free RPGs | 29 Comments »
December 14th, 2009
The One Roll Engine Toolkit is perfect for the advanced role player. Designed to allow a Game Master to convert any game to the ORE, as featured in such games as REIGN, GODLIKE and WILD TALENTS. This toolkit features the full One Roll Engine rules along with lots of optional rules to customize that rule set to any game. You will find that the One Roll Engine is a very versatile game that seeks to resolve dice rolls quickly and fluidly without skimping on the crunch. If you have a roleplaying game you love the background for but don’t feel the love for the system, this document will give you information to put together a system that will work for your game of choice. As an example, you can download the companion conversion notes for Dungeons & Dragons 3.5 edition to the ORE.
The One Roll Engine is used with permission from Greg Stolze and Arc Dream Publishing.
Tags: Dorian Hawkins
Posted in Free RPGs | 5 Comments »
December 2nd, 2009
Dog Town is a pure punk roleplaying game set in the seedy underbelly of dangerous and decadent 1970’s New York. It is a homage to gangsterism and street life as portrayed in uncompromising films such as Goodfellas, Scarface, Donnie Brasco, Taxi Driver and Carlito’s Way. What is in those films is in the game and in depth – the vices, the crimes, the greed, the betrayal and the violence. Players are criminals – heisters, brokers, thugs and thieves, pimps and hustlers flawed human beings that must hold back their own deep dark desires whilst attempting to cheat, beat, deal and steal a large amount of money that they’re unlikely to walk away with.
You start fresh out the joint with $40 bucks and a pack of smokes to your name, from there you must get your hands on $100,000 in 90 days in to be in on a deal that will change your life. How low you stoop and what lines you cross are down to you. Rob banks, collect debts, burgle houses, kidnap drug dealers and other low lives for ransom – you as the players decide. But everything you do in Dog Town has consequences, step on the wrong guy’s toes and your criminal might wind up stinking out the trunk of his Cadillac, make sloppy dumb ass moves and you’ll get busted by the Five O and sent upstate where you belong. Dog Town is a game where killers meet you with smiles and a handshake, where everyone is working an angle, and where the cops protect and serve their own interests.
A stripped and streamlined rule set for Dog Town the roleplaying game of crime, money and violence This book is to be used in conjunction with the other books in the series for setting information and flavour. The intention is to remove most of the crunch of character creation in the Core Rule book and to provide a more free wheeling rules lite version using the tenGINE (a system that combines familiar aspects of Bust and the Split System) that can be quickly picked up and played, but can still be integrated with the Core Rule book and Stray Bullets when more depth and detail is wanted.
Tags: Jonathan Ridd
Posted in Free RPGs | No Comments »
November 29th, 2009
The world is in turmoil! THE SORCERER discovered a 21 turn spell that will destroy the world! YOU as a hero need to defeat the sorcerer! Good luck hero!
This is a game for single player where you becomes the unfortunate hero that need to defeat the sorcerer that wants to destroy the world with his 21 turn spell!
Tags: Robertson Sondoh Jr
Posted in Free RPGs | 6 Comments »
October 19th, 2009
Chronicles of the Drenai is an RPG based on David Gemmell’s dark and gritty heroic fantasy novels.
In Chronicles of the Drenai you will play a character struggling to be a better person in a world that is cold, cruel and capricious. This is a game of desperate last stands, painful sacrifices for loyalty and honor, and overcoming your weaknesses to become worthy of legend.
The game is very rules-lite, with a system based on rolling d20’s vs. a weakness, or Passion, of your character in the spirit of Gemmell’s tales. For example, in combat you don’t test Strength or Dexterity, but roll against your character’s Fear (possibly with modifiers if you’re facing something really formidable). Freeform Traits may add bonus dice to your roll. You only need to beat the target number with one of your dice to succeed.
This PDF contains the basic rules for creating characters and running a game, plus brief descriptions of the Drenai world and its nations. This is a fan work made in homage to David Gemmell, and in no way meant to challenge the copyrights of the Gemmell estate.
Desperate last stands. Agonizing choices between two or more evils. Searing encounters with the worst in man. The fate of millions resting on a grim and scarred antihero. Valor and sacrifice in a dark, uncaring world, with only faith in a nebulous and rarely evident Source to guide your way. This is the world of David Gemmell’s gritty, pulse-pounding, dark yet uplifting series of heroic fantasy novels revolving around the unlikely heroes of the Drenai people. In this game, you will walk in the same troubled paths as Waylander and Druss, rising from an unknown or troubled past and into the halls of legend as you fight to save the Drenai.
Tags: Dariel Quiogue
Posted in Free RPGs | 1 Comment »
October 7th, 2009
The Monster Faire Card Game is a card game (obviously). In it, the players take on the roles of Mad Scientists. They live in crumbling old manors near the town of Beastly Vale, and compete in building Monsters from parts of dead bodies and bringing them to life. Requires two standard decks of playing cards, and recommended for three to six players. While not a true role-playing game as such, possession of role-playing skills will enhance the play experience.
About this Game
The Monster Faire Card Game is (at present) a free PDF game that may be distributed freely
and played by anyone, provided no one (other than the creator) makes any profit from it.
Beastly Vale
The town of Beastly Vale lies in a forested valley. It is a simple rural woodland town that
never has anything interesting or important happen to it – or so they say. For there are plenty
of dark and scary stories told around town about the Mad Scientists who live in manors outside
of town, and nobody likes to be caught outside after nightfall.
Mad Scientists
A number of Mad Scientists live near Beastly Vale, experimenting in their manors and not
keeping healthy hours. Strange lights are seen at night, and paths leading from the manors to
the local graveyard are kept in suspiciously good repair. Oh, whatever could they be up to?
The Monster Faire
Being in correspondence with each other, as members of the New Prometheus Society, the
Mad Scientists have decided to hold a Monster Faire. They are going to compete in creating
hideous new life! Whoever’s monster is the last one standing wins. If their monster is
especially fearsome, they may even win the Promethean Scholarship.
Tags: Scott Wylie Roberts
Posted in Free RPGs | 1 Comment »
September 25th, 2009
In just one page, MULRAH (My Universal Lite Roleplaying Adventure Heuristic) integrates and streamlines the best elements of acclaimed generic RPG core systems, primarily PDQ and FATE. MULRAH marries the “everything is a character” concept from FATE with the “story effectiveness” and “story-telling damage” dynamics of PDQ into one game in a clear, strong way, using a simplified dice mechanic.
Turn-based combat, Techniques/Skills, and other copycat efforts could be grafted on, but that would take MULRAH over my self-imposed one page limit!
Tags: Chris Flood
Posted in Free RPGs | 4 Comments »
September 14th, 2009
A year or more ago I found 1KM1KT and discovered a whole world of innovative game designs delivered for free to the roleplaying community. Among them, Timothy Dedeaux has given us two gems, Edge of the century and DIP-Styx. When I read these two games I realized that I could seemlessly adapt their conflict resolution system to Fudge and make Fudge even more abstract, which is, in my opinion a required feature for a universal gaming engine. No need to flip tens of pages anymore to compare the various weapons and vehicles listed by technology eras to build a complete weapons and armour list for your gaming universe. But Tymothy Dedeaux’ works also gave me the opportunity to implement the Story Element detailed in Fudge. The goal is to get rid off the rigid turn based resolution system inherited from the “Great old one” and to produce a cinematic action resolution system where fun is the key.
Based on Steffan O’Sullivan’s Fudge RPG, David Bruns’ Micro Fudge,
Timothy Dedeaux’ DIP-Styx and Edge of the Century.
Psionic powers based on Empire Galactique by François Nedelec,
range table taken from MegaTraveller published by GDW
Tags: Jean-Francois Cabirol
Posted in Free RPGs | 6 Comments »