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March 8th, 2010
44 is a suspense and horror role-playing game set in the 1950s. A robot conspiracy is replacing humanity. You know they are here. And, you’re next. 44 is designed for single sessions with very little preparation required. It’s a great game for busy players looking for a one-shot session.
Tags: Matt Snyder
Posted in Free RPGs | 2 Comments »
March 8th, 2010
Our imagination is the final frontier. There is more in a mind than there are stars in space. We can go anywhere in our imagination; we can fly, we can breath underwater, we can dig tunnels in seconds flat, we can go to the highest mountains and visit fresh water rivers for a break. Everything we can do in real life we can do in our imagination, but everything we do in our imagination cannot be done in real life…so we must be on our guard. We need rules, structure and guidelines to show us our strengths and weaknesses, our likes and dislikes. Sometimes these rules get out of hand, allowing more than the impossible. Sometimes it’s not enough, limiting the things we can do in our imagination to hinderances not found in real life. Either way, all that is possible is thought of first, which is why there is the GO Action.
My game, BATTLES ONE, is a game of the imagination. But it’s not the imagination that runs the game. The game is played with 2 people that gather together for the fight of their lives. With these rules you merely battle it out to the finish. Who cares about the imagination, all I want to do is fight. All I want to do is roll dice and my stupid imagination keeps getting in the way, because, let’s face it, we all don’t imagine the same things.
If you ever wanted a game that had everything, this is not the game for you. The rules, while somewhat extensive, is either for the foolhardy or the brave at heart. It is an all-out slug-fest of the fittest. BATTLES ONE is a fast paced, two player, head to head, fight to the death, dice game. Prepare yourself, BATTLES ONE has come.
Tags: Paul Lopez
Posted in Free RPGs | No Comments »
February 16th, 2010
The Impulse RPG is a generic rules set that is easy to use and customize. The rules are modular, so you can adapt them to your particular style of play and the needs of your game. The simplicity of the system lets you get into the game quickly and not have to slow down for complex rolls. This makes it ideal for play over the Internet. The abstract nature of the rules makes it easy to implement into a variety of genres.
Characters are defined by their Traits, which are ranked on a competence ladder between one and ten. The core of the system is a roll of two six-sided dice, with the players adding the value of their Trait to the roll to generate the highest possible total. During the game, the players will accumulate Coins, which can be used as metagame influence to give their characters a variety of advantages and also to improve their Traits.
The core rules are augmented by a variety of extras that add extra functionality to the game. You can add extras to create rules for complex duels, ship to ship combat in space or the high seas, or the creeping threat of madness. Extras can also modify the core of the game, adding more player interaction, cinematic flair, or hack-and-slash style.
Our intent is to make a game that can fade into the background as much as possible so that you can enjoy playing your characters and their interactions with the worlds that inspire you.
Tags: Peter Johansen
Posted in Free RPGs | No Comments »
January 4th, 2010
Play a mysterious and alien Traveler or his human and robotic companions in ‘A Strange Charm’. Based on a popular British science fiction TV show, this role-playing game tells stories of humanity through its alien protagonist.
In ‘A Strange Charm’, players adopt Roles in the story – Victory, Defeat, Love or Shadow – instead of specific characters. As the Scholar, an exiled Traveller, adopts different agendas he is controlled by different players. The humans and aliens he encounters are likewise run by different players as their role in the story changes.
Tags: Chris Sakkas
Posted in 24 Hour RPG, Free RPGs | 1 Comment »
December 28th, 2009
TQ2 is a very simple fantasy role-playing game designed for players new to the hobby or those wishing to kick start a game in under 5 minutes.
The GM is not required to roll dice during play (unless he or she really wants to), the outcome of any event or encounter is based purely on the success or failure of the player’s skill roll.
Since the first edition, the magic system has changed (but version 1.0 magic is still compatible), character advancement is presented in a slightly different way and most things just make a little more sense.
There is no world background or fantasy races – that’s up to you. The system can easily be ported to other genres.
TunnelQuest or TQ for short is a brief set of Fantasy Role-Playing rules designed by Paul Elliot (of Zenobia fame) and developed extensively by Mike Hill (Tunnels & Trolls Sixth Edition). Paul’s game was originally designed to provide a simple but compelling set of rules that he could use with his family.
Although the game concepts and mechanics really are simple, it would be helpful if at least one player is familiar with role-playing games in general and such venerable classics as Tunnels & Trolls and of course, Dungeons & Dragons in particular.
To play this game and most role-playing games, you will need some dice; TQ only uses the readily available six-side dice. For ease of reference, dice rolls are indicated by the abbreviation: ‘xd6′ where ‘x’ denotes the number of dice to be rolled. For example, a roll of 3-dice would be indicated by the code 3d6.
Tags: Mike Hill
Posted in Free RPGs | 1 Comment »
December 21st, 2009
Sword & Spell is a generic, old-school FRPG based on Xavier Raoult’s Warriors, Wizards and Wanderers. It assumes knowledge of fantasy tropes and RPGs.
S&S is easy to learn, quick to play and adaptable to almost any fantasy setting with a minimum of fuss. House rules are encouraged.
S&S is presented as both an 18-page pdf rulebook and a 4-page “pocketmod” version for play anythime or place.
Tags: Christopher Brennan
Posted in Free RPGs | 29 Comments »
December 14th, 2009
The One Roll Engine Toolkit is perfect for the advanced role player. Designed to allow a Game Master to convert any game to the ORE, as featured in such games as REIGN, GODLIKE and WILD TALENTS. This toolkit features the full One Roll Engine rules along with lots of optional rules to customize that rule set to any game. You will find that the One Roll Engine is a very versatile game that seeks to resolve dice rolls quickly and fluidly without skimping on the crunch. If you have a roleplaying game you love the background for but don’t feel the love for the system, this document will give you information to put together a system that will work for your game of choice. As an example, you can download the companion conversion notes for Dungeons & Dragons 3.5 edition to the ORE.
The One Roll Engine is used with permission from Greg Stolze and Arc Dream Publishing.
Tags: Dorian Hawkins
Posted in Free RPGs | 6 Comments »
December 2nd, 2009
Dog Town is a pure punk roleplaying game set in the seedy underbelly of dangerous and decadent 1970’s New York. It is a homage to gangsterism and street life as portrayed in uncompromising films such as Goodfellas, Scarface, Donnie Brasco, Taxi Driver and Carlito’s Way. What is in those films is in the game and in depth – the vices, the crimes, the greed, the betrayal and the violence. Players are criminals – heisters, brokers, thugs and thieves, pimps and hustlers flawed human beings that must hold back their own deep dark desires whilst attempting to cheat, beat, deal and steal a large amount of money that they’re unlikely to walk away with.
You start fresh out the joint with $40 bucks and a pack of smokes to your name, from there you must get your hands on $100,000 in 90 days in to be in on a deal that will change your life. How low you stoop and what lines you cross are down to you. Rob banks, collect debts, burgle houses, kidnap drug dealers and other low lives for ransom – you as the players decide. But everything you do in Dog Town has consequences, step on the wrong guy’s toes and your criminal might wind up stinking out the trunk of his Cadillac, make sloppy dumb ass moves and you’ll get busted by the Five O and sent upstate where you belong. Dog Town is a game where killers meet you with smiles and a handshake, where everyone is working an angle, and where the cops protect and serve their own interests.
A stripped and streamlined rule set for Dog Town the roleplaying game of crime, money and violence This book is to be used in conjunction with the other books in the series for setting information and flavour. The intention is to remove most of the crunch of character creation in the Core Rule book and to provide a more free wheeling rules lite version using the tenGINE (a system that combines familiar aspects of Bust and the Split System) that can be quickly picked up and played, but can still be integrated with the Core Rule book and Stray Bullets when more depth and detail is wanted.
Tags: Jonathan Ridd
Posted in Free RPGs | No Comments »
November 29th, 2009
The world is in turmoil! THE SORCERER discovered a 21 turn spell that will destroy the world! YOU as a hero need to defeat the sorcerer! Good luck hero!
This is a game for single player where you becomes the unfortunate hero that need to defeat the sorcerer that wants to destroy the world with his 21 turn spell!
Tags: Robertson Sondoh Jr
Posted in Free RPGs | 6 Comments »
October 19th, 2009
Chronicles of the Drenai is an RPG based on David Gemmell’s dark and gritty heroic fantasy novels.
In Chronicles of the Drenai you will play a character struggling to be a better person in a world that is cold, cruel and capricious. This is a game of desperate last stands, painful sacrifices for loyalty and honor, and overcoming your weaknesses to become worthy of legend.
The game is very rules-lite, with a system based on rolling d20’s vs. a weakness, or Passion, of your character in the spirit of Gemmell’s tales. For example, in combat you don’t test Strength or Dexterity, but roll against your character’s Fear (possibly with modifiers if you’re facing something really formidable). Freeform Traits may add bonus dice to your roll. You only need to beat the target number with one of your dice to succeed.
This PDF contains the basic rules for creating characters and running a game, plus brief descriptions of the Drenai world and its nations. This is a fan work made in homage to David Gemmell, and in no way meant to challenge the copyrights of the Gemmell estate.
Desperate last stands. Agonizing choices between two or more evils. Searing encounters with the worst in man. The fate of millions resting on a grim and scarred antihero. Valor and sacrifice in a dark, uncaring world, with only faith in a nebulous and rarely evident Source to guide your way. This is the world of David Gemmell’s gritty, pulse-pounding, dark yet uplifting series of heroic fantasy novels revolving around the unlikely heroes of the Drenai people. In this game, you will walk in the same troubled paths as Waylander and Druss, rising from an unknown or troubled past and into the halls of legend as you fight to save the Drenai.
Tags: Dariel Quiogue
Posted in Free RPGs | 3 Comments »