role playing games

Free RPGs

Welcome to the RPG section of 1KM1KT. Here you’ll find member submissions of tabletop pen and paper role-playing games. All of the RPGs available in this section are free for download and are generally in .pdf format. If you’re interested in submitting your own RPG for publication, please visit our submissions page for details or send it to us using our contact form.

AdventureQuest

Chronicles of the Drenai

Monday, October 19th, 2009

Chronicles of the Drenai is an RPG based on David Gemmell’s dark and gritty heroic fantasy novels.

In Chronicles of the Drenai you will play a character struggling to be a better person in a world that is cold, cruel and capricious. This is a game of desperate last stands, painful sacrifices for loyalty and honor, and overcoming your weaknesses to become worthy of legend.

The game is very rules-lite, with a system based on rolling d20’s vs. a weakness, or Passion, of your character in the spirit of Gemmell’s tales. For example, in combat you don’t test Strength or Dexterity, but roll against your character’s Fear (possibly with modifiers if you’re facing something really formidable). Freeform Traits may add bonus dice to your roll. You only need to beat the target number with one of your dice to succeed.

This PDF contains the basic rules for creating characters and running a game, plus brief descriptions of the Drenai world and its nations. This is a fan work made in homage to David Gemmell, and in no way meant to challenge the copyrights of the Gemmell estate.

Desperate last stands. Agonizing choices between two or more evils. Searing encounters with the worst in man. The fate of millions resting on a grim and scarred antihero. Valor and sacrifice in a dark, uncaring world, with only faith in a nebulous and rarely evident Source to guide your way. This is the world of David Gemmell’s gritty, pulse-pounding, dark yet uplifting series of heroic fantasy novels revolving around the unlikely heroes of the Drenai people. In this game, you will walk in the same troubled paths as Waylander and Druss, rising from an unknown or troubled past and into the halls of legend as you fight to save the Drenai.

Monster Faire Card Game

Wednesday, October 7th, 2009

The Monster Faire Card Game is a card game (obviously). In it, the players take on the roles of Mad Scientists. They live in crumbling old manors near the town of Beastly Vale, and compete in building Monsters from parts of dead bodies and bringing them to life. Requires two standard decks of playing cards, and recommended for three to six players. While not a true role-playing game as such, possession of role-playing skills will enhance the play experience.

About this Game
The Monster Faire Card Game is (at present) a free PDF game that may be distributed freely
and played by anyone, provided no one (other than the creator) makes any profit from it.

Beastly Vale
The town of Beastly Vale lies in a forested valley. It is a simple rural woodland town that
never has anything interesting or important happen to it – or so they say. For there are plenty
of dark and scary stories told around town about the Mad Scientists who live in manors outside
of town, and nobody likes to be caught outside after nightfall.

Mad Scientists
A number of Mad Scientists live near Beastly Vale, experimenting in their manors and not
keeping healthy hours. Strange lights are seen at night, and paths leading from the manors to
the local graveyard are kept in suspiciously good repair. Oh, whatever could they be up to?

The Monster Faire
Being in correspondence with each other, as members of the New Prometheus Society, the
Mad Scientists have decided to hold a Monster Faire. They are going to compete in creating
hideous new life! Whoever’s monster is the last one standing wins. If their monster is
especially fearsome, they may even win the Promethean Scholarship.

MULRAH

Friday, September 25th, 2009

In just one page, MULRAH (My Universal Lite Roleplaying Adventure Heuristic) integrates and streamlines the best elements of acclaimed generic RPG core systems, primarily PDQ and FATE. MULRAH marries the “everything is a character” concept from FATE with the “story effectiveness” and “story-telling damage” dynamics of PDQ into one game in a clear, strong way, using a simplified dice mechanic.

Turn-based combat, Techniques/Skills, and other copycat efforts could be grafted on, but that would take MULRAH over my self-imposed one page limit!

MicroFudged DIP

Monday, September 14th, 2009

A year or more ago I found 1KM1KT and discovered a whole world of innovative game designs delivered for free to the roleplaying community. Among them, Timothy Dedeaux has given us two gems, Edge of the century and DIP-Styx. When I read these two games I realized that I could seemlessly adapt their conflict resolution system to Fudge and make Fudge even more abstract, which is, in my opinion a required feature for a universal gaming engine. No need to flip tens of pages anymore to compare the various weapons and vehicles listed by technology eras to build a complete weapons and armour list for your gaming universe. But Tymothy Dedeaux’ works also gave me the opportunity to implement the Story Element detailed in Fudge. The goal is to get rid off the rigid turn based resolution system inherited from the “Great old one” and to produce a cinematic action resolution system where fun is the key.

Based on Steffan O’Sullivan’s Fudge RPG, David Bruns’ Micro Fudge,
Timothy Dedeaux’ DIP-Styx and Edge of the Century.
Psionic powers based on Empire Galactique by François Nedelec,
range table taken from MegaTraveller published by GDW

Mythic

Thursday, September 3rd, 2009

I have put together an RPG of what I hope is mythical fantasy (hence, the name). It deviates from a number of RPGS by having a relatively streamlined character creation process and by emphasizing epic (in the traditional sense of the word) storytelling over hack-n-slash gameplay.

Mythic is slightly di erent from other role-playing games in that the focus of the game is on the play, not the creation, of heroes. Mythic is, as its name suggests, based heavily on the sorts of heroes found in, well, myths. Gilgamesh, Achilles, Odysseus, Heracles, Beowulf, Siegfried, Arthur; the characters you create in Mythic may not be as famous as these, but their deeds will be no less heroic.

Though set in a fantasy world, Mythic strives to maintain a fair level of historical accuracy. Also, Mythic is set up to conduct play beyond the simple level of hack n slash dungeon delving often expected from fantasy rpgs. Characters are expected to be part of the game world, not some nameless killing machine.

City of Rain, City of Darkness

Monday, August 24th, 2009

Imagine a city where it never stops raining, airships rule the skies, and desperate citizens fight for survival. The wealthy build higher and higher into the sky, seeking to escape the damp while they leave to the darkness the laborers on which industry thrives. Technology and industry march on through the shadows and the downpour, and every citizen must make a living somehow. Welcome to City of Rain, City of Darkness…

City of Rain, City of Darkness is a free, simple RPG setting designed to work with any roleplaying system. It is available for free under a Creative Commons license.

Those Dark Places

Friday, August 14th, 2009

When I was very young I was introduced to a movie that would change the way I looked at science fiction cinema. The movie was Ridley Scott’s ALIEN.

I had never seen anything like it. I was brought up on the Star Wars movies and one of my favourite shows was Star Trek – it was all very bright and full of adventure. There were heroes and baddies and cute bleeping robots.

Then darkness. The universe was suddenly a dangerous and scary place to be.
This game has been designed with the science fiction horror genre in mind, films such as Alien, Aliens and Event Horizon, even films with the atmosphere of Blade Runner or Outland. It is also influenced by survival horror games like Dead Space.

This document is simply a playtest version and so is incomplete. Please feel free to send comments and constructive criticism to farsightgames@yahoo.co.uk with the subject header THOSE DARK PLACES. The rules will need refining and editing, that much is for sure, and any help or ideas are appreciated.

Pikmin RPG

Friday, August 7th, 2009

Explore with the help of pikmin, small plant creatures. You should be familiar with the Pikmin series of videogames or you won’t understand this game.

This is my first shot at writing a full rpg.

I do not own Pikmin or any of it’s trademarks.
Pikmin and all of it’s trademarks are property of nintendo.

The Planet of the Pikmin…

Ever since Captain Olimar discovered this plant-filled planet, explorers from Hocotate have come by the dozens in search of treasure, creatures, and knowledge. Some suceed; Others are killed by the indigenous wildlife. All of them, however, are aided by the Pikmin, the small plant creatures that first helped Captain Olimar. Since Olimar left the planet for the second time, several new species of Pikmin have been discovered. Red, Blue, Yellow, Purple, White, Green, Orange, and the elusive Bulbmin will all help you on your adventure. So strap yourself into your ship, cross your fingers, and blast off!

Pikmin Rpg is a role playing game based off of the popular Pikmin videogame series.

To play this game you need:

At least one 1d4, 1d6, 1d8, 1d10, 1d12, 1d20.

Paper

Pencil

Imagination! =)

Radiance

Thursday, August 6th, 2009

Radiance is a game which takes you to the primitive roots of storytelling. You and your friend will tell stories where anything (a mountain, a gust of wind, a bike, even a war or a celebration) can become a character, and while you’re listening to your friends’ narrate, you’ll be able to introduce redirections which can change the plot in fun and unexpected ways.

Requires: four players, one small bag, ten read beads, ten white beads. Optional: five candles. Session Length: Typically one to three hours. Number of Sessions: Varies.

Ironsilk Kingdom

Wednesday, August 5th, 2009

Ironsilk Kingdom is a medieval martial arts setting full of mystery, drama, adventure, and mystical secrets. It is a 24-hour Savage Setting for the Savage Worlds RPG. You need the Explorer’s Edition rules to use this setting. Here you can play an honorable samurai warrior, a stealthy ninja saboteur, or a philosopher who has discovered hidden powers through the martial arts. You can channel the powers of a ghost, tap into the hidden energies of universal harmony, or command an army of plantwalkers. As you travel the land, you can be involved in political struggle, covert rebellion, duels of honor, or open warfare.