Welcome to the RPG section of 1KM1KT. Here you’ll find member submissions of tabletop pen and paper role-playing games. All of the RPGs available in this section are free for download and are generally in .pdf format. If you’re interested in submitting your own RPG for publication, please visit our submissions page for details or send it to us using our contact form.
Free RPGs
MACE: A One Page RPG
Wednesday, February 1st, 2012MACE is a one page RPG in the classical (old school) style. The default rules seem to indicate a Fantasy Setting, but Skills are included that represent Sci-Fi or other genre possibilities. Skills are customizable, so the possibilities are as unlimited as the players’ imaginations. Materials needed for play are 6d6 (max) per player. Poker chips or other Tokens may be desired to represent Fate but are not mandatory. The sheet is designed so that every player has access to the rules along with their character sheet. Game is not play-tested and takes some previous experience with role-playing to interpret. Enjoy and comment with questions and concerns. If you do play MACE, let me know how it went.
USR: Unbelievably Simple Role-playing
Tuesday, January 31st, 2012Have you ever fancied yourself as a space-faring adventurer, exploring the vast regions of an alien-filled galaxy? Or what about a master sleuth in Victorian England? Perhaps you want to live out the exploits of a thief in a fantasy realm? With the USR system you can do all this and more. Using the simple rules in this booklet, you will soon be creating exciting stories with your friends while munching on high-carb snacks.
USR is an easy game to learn but there are optional rules throughout if you fancy making it a bit more advanced. Feel free to add your own rules or change current ones to match your preferences. The most important thing is that you and your group have fun with it.
In the future I will be releasing a number of role-playing games based on the USR system, from pulp action to time-travelling sci-fi, so stay tuned!
I really hope you enjoy this system and have a lot of fun with it. It’s always been a dream of mine to get a role-playing system published and put out there for everyone to play.
Scott Malthouse – February 2012
Dark Stories
Wednesday, December 21st, 2011Originally made for NaGa DeMon. This is dark stories, my first role-playing game I made and brought out to download for free. It’s a modern-day diceless role play where the characters have encountered something of unnatural origins, these encounters give the characters quest and the players motivation to go on with the search to the unknown.
There is a system in the game that allows the players to use dices and a few demons and spells for game masters to use. there are also a character sheet with explanation for first time players.
The cause of the game is that the players use their knowledge and contacts to find clues to the current problem, this could include a horrible monster or some thing supernatural that has happened or is happening.
This role-play can be used for a single session or a campaign of multiple sessions.
This is the first role-play I made and want to know what’s good an what can better, it’s a trail and if you think some parts can be better please notify me. If the results are good ill bring out a supplement and if there are bad ill try to make the game better, if you have some criticism on the document be specific about it.
Have fun.
Pantheon
Monday, November 28th, 2011Pantheon is a storytelling game about a hero’s journey and the trials devised by the gods. It uses mythic Greece as its setting, and is designed to emulate such stories as the Odyssey, though it can be adapted to other mythologies. Pantheon was designed for National Game Design Month 2011, as a game with multiple GMs and a single player.
The Trouble With Rose
Sunday, November 20th, 2011The Trouble with Rose is a story telling game where players go around the table telling tales. Game play is character driven with dominoes used to help set the stage based on the character’s nature and their hidden agenda. Each scene is scored and possibly embellished by the audience (everyone else at the table.) And, once all the dominoes in the player’s hands have been played, the winner gets to deliver the epilogue and wrap up the story.
Nights of the Crusades
Sunday, November 20th, 2011Nights of the Crusades is a roleplaying game set in a land and time that is familiar on the surface, but within its cracks lie tales of sorcery, madness and violence. It is a world that could have happened and then been lost to barbarity and time. Players take on characters that can explore the places involved in the Crusades, from Egypt, through to Damascus and Jerusalem. The Tale-Weaver is their guide, allowing them to unearth the horrors of war and fanaticism as they pursue their goals. As the main characters come across storytellers in their travels, they will take part in a new story within the story of their main narrative. Magic, djinn and foul beasts lurk within the minds of the storytellers, yet many secrets and shards of knowledge can be found within these tales.
And the real world is not free from horror. The land is rife with dark cults, creatures that dwell in unseen places and bloodthirsty warriors. This is a time when anyone’s thoughts, from king to slave, are enough to condemn them to death and hell, and many are they that will line up to cheer the execution. Nights of the Crusades is a mixture of the Arabian Nights, the history surrounding the Crusades and both modern and ancient tales of terror.
The rules hope to reflect mature and gritty issues that are not catered to in many popular RPGs, such as the psychological impacts of combat and killing. The gameplay also allows for tension in every form of conflict, whether verbal or physical. A group of companions made up of an artist, diplomat and physician will be as enjoyable to play as one made up of a warrior, archer and thief.
Force Battles Advanced
Wednesday, November 2nd, 2011This is the most user friendly, concrete and sublime directive of the force community. If you have ever wanted to, or will become, a force user, this is the true advancement for becoming more than anyone could possibly imagine, including yourself. For what makes all of us a force user is the dynamics of life itself, wrapped up in a game I call FORCE BATTLES ADVANCED.
Download and enjoy!
Bathysphere
Wednesday, October 26th, 2011“Two people, trapped in a tiny sub, alone in the dark waters at the bottom of the sea. Will they be rescued before they succumb to the elements…or each other.”
The entirety of this game is presented as a single image, sized to print on an 11 by 17 piece of paper. There is a reason for that…
This was a combination of two different “thought threads” on the story-games.com forums. The first goal was creating a game where the story takes place in a single confined space, and the second was to try and create an entire game not as a rulebook, but as a poster.
Because of the poster restriction, it assumes a lot from the players, in that they are generally familiar with narrative-styled games and board game conventions. For example, it doesn’t explicitly state that you should shuffle a deck of cards at the start of the game.
Additionally, the rules are not “ordered” as one would find in a rulebook. Instead, they are linked to various graphic game elements, so you’ll definitely need to read the entire thing and puzzle the rules together.
Anyway, I am hesitant to add any rules outside of the poster; the whole point was that you needed nothing else but the graphic. And I am more than fine with players ‘making up what they need’ outside of what is presented.
Quick Play – a diceless, universal, quick RPG
Wednesday, October 26th, 2011Quick Play came about from a simple idea, and was written over the course of about two hours on a rainy Saturday afternoon. It is a very simple universal system designed for the kind of day it was created on. Meant for short games with quick startup, it is a diceless game that contains within it full character creation, conflict resolution, supernatural/superhuman abilities, and even a few optional rules – all contained in three pages.
Snuff: Downloads Of Death
Tuesday, September 20th, 2011Snuff – The dark disturbing role playing game of horror and survival in the sick internet phenomena that is Murdertainment where the players are the unwilling cast in a snuff production and must try to rewrite their ending.
The free pdf contains all that you will need to play and uses the simple yet versatile tenGINE rules system.
Snuff can be played as a one of survival horror game or as a series of games to establish The Mongoose Squad – a group of embittered survivors that have vowed to hunt and kill those working in the snuff industry.
Play the ten snuff sites included and create your own.



