How do your players resolve (in game) conflict?
I had this thought that it would be interesting to list the various ways of resolving conflicts in game. I think players tend to default to the most mechanically obvious solution, skull bashing when they don't know what to do. I wonder if they were given a guide to a different approach, would they follow it? See my answer for a basic idea of what I mean.
Violence - Stick them with something pointy until they get out of the way
Sneaking - They never knew you were there, or they never knew why you were there until we got what we wanted
Confusion - Cause confusion and grab the goods while they're heads are still spinning
Charming - Make them love you and then take advantage of them
What ways have you seen? What ways do you see most often? My players usually go from top to bottom of my list. I wonder what effect it would have if you gave the players a list like this, had them choose one for their character and asked them to stick to that resolution method.