Well, as noted in my signature, I have "" which is stores for my game "Dead and Back." I should probably amend that "new" part though, since its been going for over a year and 180+posts.
I tried to create a blog called "Games Not Played" a number of years before that. It would've been notes on all the campaigns I'd written up for stuff but not had a chance to run. I could never keep a constant update schedule though, and it was a bit too depressing to reflect on all the lost chances. For example. I didn't have just one game to run for the "Robotech RPG", but an entire epic story line running through three eras and thirty years of in-game time.
Games of imagination are never truly done. Yet tomorrow we shall start another one.
mine is http://redashworldengine.blogspot.com/ and I will be making a large post very soon to discuss the changes to my combat rules in Red Ash and the results of my melee testing (part one of many to come).
I have managed to step away from the "Whack-a-Mole" style of combat and add some flavor to it (I believe) that make combat more exciting....
The main site is not updated yet with the changes and so I will be doing that as well this week end.
In the furure I will expand the testing to include various weapon and armor loadouts(sp?), the effect of different sizes in combat, groups vs one and then test again with species powers, lastly I will focus on spells in combat and refine them.
A couple of years ago I ran a critically acclaimed (and popularly visited) series called "Game Mechani(sm) of the Week", where I plucked a mechanism from a game and gave a brief critique on how it functioned internally and what it seemed to do to the other parts of the game system.
I planned on doing a "Game Mechani(sm) of the Week Redux" this year, but too many other things got in the way.
I've also posted a series about "Vector Theory", my interpretation of how game design should work, how it does work and how games are played as a result of those game choices.
Now I generally post about current projects from Vulpinoid Studios, and occasionally link to something cool that catches my eye.
It's mostly random philosophy or just what's going on in my life, but I do blog about gaming sometimes.
one is a bit about GSN Theory, as well as I understand it. Actually it's mostly about how I feel GNS theory robbed us of the ability to communicate what a game is about while remaining civil. OK, its pretty much about how you guys are so much cooler than the crowd on Stack Exchange.
one is about the RPG F.A.T.A.L. and how I think it might be useful if we wanted to play a fantasy game that matched the genre conventions of the Andy Warhol produced "horror" films, Flesh for Frankenstein or Blood for Dracula.