Welcome oh poo slingers, Its time to play creation tag. I will give you a base die mechanic & the next thing to be made. when you anwser give that next feature and the next mechanic to be made. in the event of a double rule posting (two people try the same mechanic) wait and I'll pick the anwsers that will count (may mix features). once most of the rules are done we I will anouce the end of the rules and the beginning of the setting portion of our game.....
Basic Die mechics
dice work off of a compeating roll (die roll VS die roll). the difficulty = the starting die(ce) to the roll. the player starts with they starting die(ce) based on in game stats (attributes/skills/special ability, etc). they are compaired with ties going to the defender/difficulty dice. If the aggressore has more dice then then difficulty or one person has more then the other (vs npc/players) then the left over dice are compared vs 1/2 (for d4 & d2's. see below) or 1/2-1 for all other dice.
ex. 2 for a d6, 3 for a d8...so on.
when dice roll there highest # (8 for a d8) you pic up a die of one lower size and roll is as well. (if it rolls is highest you do the same...and so on) once a die drops below a d2 there is no more rolling. MOre successess = better results. we use a d20 through a d2 (d2= a coin).
ex. bill is opening a door he has a d6, the door has a d10. bill rolls a 6 the difficulty a 2, bill picks up a d4 and rolls it this time he rolls a 2...so he has one success & the door is open
Next up: Attributes and crittical success and failure.