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Conceptually 2km2kt

General forum for what's going on, site news, rants, raves, whatever. Let everyone know a little about yourself and what you do.
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Re: Conceptually 2km2kt

Postby Stargazer » Thu Aug 02, 2012 6:02 am

It seems you have already thought of everything, Rob! :mrgreen:
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Re: Conceptually 2km2kt

Postby Rob Lang » Thu Aug 02, 2012 11:50 am

The great thing about 2km2kt is that we all have a pretty good feeling for what it should be like. In broad terms, it's quite easy to write user stories that make sense. When we have something to play with then that's when it gets interesting. Our aims will be about supporting the philanthropist. As I explained to OUR GLORIOUS BENEFACTOR, that is the best argument for doing it in the first place - the current archive does work but it doesn't support the authors as well as it could.
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Re: Conceptually 2km2kt

Postby Groffa » Sat Aug 04, 2012 8:18 am

1. Are there any plans for offering the same game in different languages? As in: user finds the game's page on 2km2kt/Keeton/BeardRage, and on that same page he sees that the author provides the PDF in English, Urdu and Swedish.
Maybe even make it possible for the author to write a specific blurb for the game in that version's own language.

2. "I feel lucky"-button. Gives user a random game.

3. All the revisions of a game on the same page (so on ICAR's page I can find a link to ICAR v1, v2, v3, v3.5 etc).

I guess items 1 & 3 are handled in the same way if the author can upload multiple files to his game's page (a new revision of the game is just another file, and so on).

Looking forward to the new archive!

Also: BEARD RAGE!!
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Re: Conceptually 2km2kt

Postby catty_big » Sat Aug 04, 2012 9:21 am

Currently promoting (published November 2013) and working on several other games: visit the for details.
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Re: Conceptually 2km2kt

Postby Rob Lang » Sat Aug 04, 2012 3:01 pm

Groffa, I hadn't considered multilingual games but you raise a very good point. You can have many versions of one game together - so that versioning needs to be by language too. Thanks!
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Re: Conceptually 2km2kt

Postby catty_big » Sat Aug 04, 2012 5:26 pm

Currently promoting (published November 2013) and working on several other games: visit the for details.
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Re: Conceptually 2km2kt

Postby J.K.Mosher » Sat Aug 04, 2012 6:38 pm

Check out Realms of Lore (RoL) at the RPGLabratory.
(Rules)
(1st Adventure)
(2nd Adventure)
(3rd Adventure)
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Re: Conceptually 2km2kt

Postby Groffa » Sun Aug 05, 2012 5:51 am

4. Each game has a small section called "You might also like...", that contains a small list of similar (word used in its broadest definition) games and/or genres (two-three games). Like Amazon uses.

Why: I'd like visitors to jump through the entire archive, so no games are buried and forgotten in time.

5. Link section of reviews of the game, especially if it's been reviewed on The Free RPG Blog.

6. Link(s) to related forum here on the boards.

5 & 6 Why: because I'd like to see a tighter coupling between these boards, The Free RPG Blog and the new archive.
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Re: Conceptually 2km2kt

Postby Rob Lang » Mon Aug 06, 2012 7:01 am

These are all fab requests, Groff. Keep them coming. I think what we need is a platform to play with. Once we start using it, then we'll be able to see what it is good for. I would love some coupling with the forum but how that might work out is a bit of a mystery at the moment!
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Re: Conceptually 2km2kt

Postby catty_big » Mon Aug 06, 2012 12:33 pm

7. A section of the site devoted to Design Notes, where game designers could post, um, design notes, accept queries and comments about their game and engage in Q&A about various aspects of it, such as inspiration, mechanics, setting and conflict resolution etc.
Currently promoting (published November 2013) and working on several other games: visit the for details.
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