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Tell us about your 2009 projects!

General forum for what's going on, site news, rants, raves, whatever. Let everyone know a little about yourself and what you do.
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Postby jeffmoore » Mon May 25, 2009 2:11 pm

I am working on something called "Techniques: Tried and True" that is a multi-genre game that I hope will pull together a large number of concepts and ideas that I've played with over the years into a cohesive new system. Basically, I've been reading over all my old stuff and essentially stealing ideas from myself ... finding inspiration in the things I'd tinkered with before. It's been an interesting journey actually... I'll read something I wrote like 5 years ago and think, "Uh, that's not too bad... that was a good idea... I need to do something with that."

It will be a free RPG that I hope to host here. I have been trying for the past year and a half to make 5x5 something that might be sold commercially, but the journey has been like a mountain trek though molasses and after months of no movement, I'm ready to give that up. I need to send Keeton a nice note and beg him to put the free 5x5 back up online so people can read it. It's really kinda decent and I want people to see it.

Free games are always better anyway.


Regards,



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Postby BubbaBrown » Tue May 26, 2009 8:44 pm

I'm planning on ramping up development of my RPG system "D10/0" and setting "Shattered Earth".

D10/0: The system only requiring two d10 dice and two types of rolls: d10's and d100's. Designed and intended to be a framework system of components which relations between them are purposely left vague and open. This way the setting can fill in the details and mold these connections in a manner suitable to it without conflicting with preexisting rules and mechanics. This hopefully will make the system "universal", but not suffer from blandness and impotency that some generic systems suffer from.

Shattered Earth: A Post-Post-Apocalyptic (Thank you Rob Lang for the term) setting for the D10/0 system. On a similar world to Earth, humankind had surprisingly reached a whole new level of scientific knowledge and understanding. Cold fusion, nanotechnology, biotechnology, and genetic engineering are only some of the highlights. Though too much knowledge, too little wisdom, and a little cockiness is not a good mixture. The "Event" happened, an unknown world altering event that is now a complete mystery... mostly in part of those who had any clue disappearing along with any traces of their civilization. With a majority of the world's overlording power structure too confused and disrupted, everyone with even a small grudge declared open season with each other. Wars of all kinds, the bloodiest conflicts, and the most horrific sights to be seen decorated what was known as the Fall. In a strange twist, the same "influence" that continued to destabilize and warp the fabric of reality after the Event ended up sparing the world from complete widespread destruction.

After the time of the Fall, humanity's overlording power structures are gone. Everyone has been given a fair chance to make their own spot in the world. This time the humans have competition from their own creations. Mutants, AI's, Genetic Engineered, outcast humans, and those altered directly by this new "influence". And technology now longer solely reigns supreme with the mysterious "influence" or Exeraneus Vita. These beings can only be described as 4th, 5th, and beyond dimensional lifeforms that are only known through their interactions with the world. Some have learned how to persuade these Exeraneus Vita to interact with the world in fashion similar to fantasy magic. New ideas vs. Old ideas, Present vs. Past, Tech vs. E.V., Humans vs. Everyone else, Natural Life vs. Synthetic Life, and even Man vs. Machine... and much more!

I've recently done a massive overhaul to the D10/0 system and I'm taking a break to focus on shaking the dust off the setting to fix it up, too.

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Postby Rob Lang » Wed May 27, 2009 12:41 am

Welcome back, Jeff! It's good to have your input again. :) I didn't realise you were quite as prolific on 1KM1KT as you are. I'll stick some of your games up for review.

Bubba, I really like the 10/0 system and am looking forward to reviewing Shattered Earth. As you can see from the directory, it's . Great to have you on board here at 1KM1KT!
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Re: Tell us about your 2009 projects!

Postby talysman » Sat Jul 18, 2009 6:11 pm

My 2009 projects are: finish up some old projects. I'm mainly hammerin' on the revised, working version of the Kanthe game I first uploaded here in 2006, which I'm developing as a stand-alone solo/collab RPG or dungeon generation system usable in other games. I've also got a companion game for wilderness and exploration adventures I'm currently calling "The Nine and Thirty Kingdoms". I've also got named after that project; I debated starting an RPG-only blog for more than a year now and finally caved.

I've also got an unnamed core system I plan on developing as a free game. It's the core mechanic behind Out of Frame, which I plan on modifying for other games. Plus, I want to take the innovations of that core mechanic, mainly the risk concept, and adapt them to the d20 system, probably using Microlite20, so that I can create d20 adaptations for each of my games.

And what else? Tons of other games that exist either in draft form from various challenges/contests, or as scattered notes. The retro50s rocket patrol game. The post-pandemic modern game. The "dweomerpunk" game. And a bunch of ideas for supplements for either OD&D or the fantasy version of my core game. I've got plenty more work for 2009 than I actually have time.
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Re: Tell us about your 2009 projects!

Postby Corone » Wed Jul 22, 2009 12:49 pm

I too have something on the way - 'Hellcats and Hockeysticks'
In the game you all play anarchic schoolgirls from St Erisian's school,
the terror of school inspectors and most of the surrounding countryside.

There are 9 different character types, rules for magic, necromancy and revoking freindships.

I'm running a couple of games at Gen-Con,
and the book should be released in December at Dragonmeet.

The cover looks like this

Image
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Re: Tell us about your 2009 projects!

Postby kumakami » Wed Jul 22, 2009 1:56 pm

that is not only a sexy cover my friend, But a sexy sounding game. I can just smell the depth of character in it.... good on you!
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Re: Tell us about your 2009 projects!

Postby Corone » Wed Jul 22, 2009 4:04 pm

Thankyou!

I am of course shamelessly exploiting the male demographic in gaming,
as I know plenty of them will buy the book for the cover alone! :-)

Interestingly I've not had a lot of luck getting people to play demos at cons.
This has mostly been scheduling and other stuff,
but there are a lot of guys out there that won't play female characters.
It suprised me a bit (given than the internet is full of guys pretending to be girls :-))
as my gaming groups are a mixture of both genders and happily play either.
But I was running some Victoriana at a con and taken aback that the 3 guys playing instantly dismissed the 2 female pre-gens purely because they were female.

It'll be interesting to see how Hellcats does I think...
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Re: Tell us about your 2009 projects!

Postby JasonDarrah » Wed Jul 22, 2009 6:13 pm

I stumbled upon this site while looking for some examples for inspiration and found the Free RPG Blog. I'm currently working on revising a homebrew system that I threw together back in 2002-2003 and so far it's the same game in spirit only (and much more playable, I might add.)

I'm also doing some game design exercises to build confidence and spark my creativity, including but not limited to an attempt at my own 24-hour RPG based on a random assortment of title, slogan, and cover image from the random rpg cover meme thread. I'm less than one hour into it, and my girlfriend likes it so far. That's a victory in my book! 8-)
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Re: Tell us about your 2009 projects!

Postby Rob Lang » Thu Jul 23, 2009 12:40 am

@Corone, that's a cool and novel game concept. I am not sure I would be able to sell it to my group of male thirty-somethings. There's not quite enough armament in it! I really must get my arse to Dragonmeet in December.

@Jason, great to have you onboard. The best thing you can do for your free game* is release often - even if it isn't finished. Get it out there, get some feedback and do another release adding a bit more. It's cool to start up a thread on the forums, get a PDF onto (or similar) and share it out. Good luck with your 24 hour RPG!

(* Does not apply for paid products - the onus is on your to get it right first time because people are paying for hardcopy!)
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Re: Tell us about your 2009 projects!

Postby Corone » Thu Jul 23, 2009 12:13 pm

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