Hopefully, try out Swords & Wizardry. Last time I tried a RPG was probably 15 years ago, some sort of western. Don't believe we got the rules right though...
Okay well I definately have to throw up my shopping list. Projects to work on and finish:
+Ghoulwood: A Weird West game incorporating weapon mechanics from the popular computer game Borderlands. +The Hunt: A game which set to fulfill a void in the RPG world, create a feeling of fighting collosal monsters in the vein of games like Monster Hunter in a way that it's not simply resolved with "I attack the dragon". I'd like to kickstart this again since I thought I lost it to a HDD crash but a friend just uncovered an early print copy of it. +R0ME: Submission for the CPR. Cyberpunk world in which the planet is controlled, essentially, by the Machines exploiting the Internet and mimicing the society and culture of ancient Rome. +*Untitled*: All that is concrete about this one is that it will be a custom variant on the rulesetof FASA's amazing boardgame Crimson Skies. After running an RPG campaign of it for over a year I've decided to adapt it's amazing ruleset to another theme. My group who helps me with inspiration is torn between making a Mad Max/Car Wars idea which would be a blast, or a Steampunk Naval combat game which also has a lot of charm. I'd say I do both but it's more which I would work on first.
I am strattling the lines of free rpgs and for profit...in no particular order.
1. Finish editing all of the products I already have out on the market (Divinity and supplements). 2. Finish my experiment with using a free system to make a for-profit game. ...Using a modified version of Myriad to make a near future game. 3. Re-do Cursed Life in terms of layout and adding a few more ideas to it. 4. Balance promotion, creating, hanging out on forums, and real life. 5. Start researching for a modern setting for Divinity. 6. Do a few reviews for other people who need them and have a game that interests me. I prefer hard-copy but PDFs are fine also. 7. Keep brain open to new ideas. 8. Keep up with online (non video game) roleplaying while looking for a stable group to game with in person.
My RPG plan for 2010 is to simply finish writing one. I aim to get a playable version written up by the end of the week, and then do a few play tests, taking it from there.
Otherwise it's to get some more of my current star wars campaign done. Two sessions over the last few months, because half the players can't be around due to uni; so we are moving it to MSN.
Need to get my butt into gear and start ramping up the processes for my stuff. Since Google Sites decided to go a bit paranoid with custom javascript, I've moved everything from a one page TiddlyWiki to a full MediaWiki, which is so far an interesting experience. (Especially since it originally went from a MediaWiki to a TiddlyWiki...) I'm posting everything under a Creative Commons license to make things a bit more official. I'm going to look through everything and start filling in the gaps. Also, I'm currently running a campaign using my system and setting that been going on for a few months now. Great input and good confidence that the core of the system and setting are working well enough.
So start working on obvious gaps, information short falls, and try to drum up some interest from friends that are gamers, too, to get some external criticism. Also, maybe propose a monthly feature on The Free RPG Blog: "In the Works" a feature giving short examinations of games in the works as a means to aid developers with some needed exposure.
Bubba - wikis are great for organising your thoughts but aren't so good if you want to share out the game to others. Are you thinking of putting together a PDF of the final result?