I was working on an to gauge player interest in a GM's games but RPG designers could really use this model to know what to focus on in a system. It would be pretty cool to have an open and free body of research that designers could reference instead of just guessing. It occurs to me that some things will depend on fads so things like popular dice mechanics could be tested for but they might change over time.
I'm going to try and put together a questionnaire that includes things like the following. This won't be the final form of the questions, I'm brainstorming.
Should a game include?
combat mechanics
social conflict mechanics
skill challenge mechanics
attributes
aspects
skills
Should a game's length be? (actually I'll probably ask things like "Are you impressed by a large (100+ pages) game book?")
short (1-30 pages)
medium(31-100 pages)
long (100+ pages)
How much is a good RPG worth to you?
All games should be free
can spare $1
$10 is fair
might pay $30
etc.
If an rpg is free, is is worth playing? (or questions like this, I remember it being brought up before)
Book art significantly improves my ability to play a game.
Settings
Fantasy
Modern
Sci-Fi
Anachronistic
Detailed
Outlined only, I want to flesh it out.
Dice, I like
Diceless
d4s
d6s
d8s
d10s
d20s
d100s
card decks
Dice Pools (small medium large)
Those are just the things that pop off the top of my head. What about you? Is there a game feature that you like but want to know if others are interested in? What about one you always hated? Let me know and I'll put it in the survey.
Once It's done, I'll post it up on my sites but it would be cool to get more exposure across more blogs. I want the results to be free and open. Would you be willing to help out with the research by linking to the survey?
We're really disorganized as a community, things like Rob's Guide for making RPGs is one great to start fixing that but it would be good to get some more tools available. I think this could be one. What do you say? Free tools for free RPGs?