The way the 24 hour compo normally works is that the mods hide inside secret rooms and we use arcane powers to come to a decision on the topic.
Not this time.
This time we're going wacky. Let's have your ideas. We have a few in our back pocket but we're going to save them. We'll run the competition in the [England: Autumn, USA: Fall, Scotland: Early Winter] to give everyone a chance to get bored of the heat and come back from GenCon.
The only thing I'd like to do is run a 24 hour pocketmod competition. I think there is a lot of thought that needs to go into a pocketmod design to make it that much more awesome.
So long as you have the ability to compare dice rolls/test outcomes, you have the grounds for a combat system. Creating a setting setting or batch of mechanics that actively discourage fighting would be a would still be a good goal.
Doing things as a group or editing existing projects is generally kind of difficult to manage and grade. Making a sequel or source-book for an older game would probably be better.
Personally, I'd like to see some xenofiction/no humans/multiple races without one baseline type everything derives from- but I'm a mod so that runs a bit against this thread....
Anyway, please keep the suggestions coming!
Games of imagination are never truly done. Yet tomorrow we shall start another one.
Aardvark, while I agree that any method of comparison can lead to a combat resolution system, I was thinking more of creating games that use other forms of conflict rather than physical violence...arguments, dealing with internal conflicts such as addiction/horror/emotions, pursuits, etc.