This is inspired by last week's responses. Do you have trouble with getting story games to work? Either because of your own expectations or by your players? Tell us what trips your attempts up.
I've had some success with storygames but I have difficulty keeping them going. It's like they take more mental energy than a classic RPG and players burn out from it. Many times I can see a perfect description in the various results that the games can give, but my players sit there dumbfounded by something they perceive as contradictory. I usually have to give suggestions which then feels like I'm telling the story all by myself. I really think that a lot of players are bogged down by too much choice. I think this happens because they aren't looking to tell a story that emulates the tension of a book or movie, they're trying to 'win' a game. Another factor is energy investment. As GM, I'm used to investing a ton of mental energy into the game. Some of my players have basically said that they want to sit back and let the game happen. They like combat and that's all they're really looking for.