You can see the power of being on the front page as a new product in August! Before using DriveThru, I used to get about 100 downloads a month; which has now doubled. In short, moving to DriveThru was a great result! Assuming that Icar was only worth downloading in 2002 and that downloads have been constant, that's 14,400 downloads for $5, or 0.034 cents per download.
NB: The graph will update as I add new data, so if you're reading this long after January 2015, the data might look a little different!

My problem comes with "Suggested Price". Suggested Price gives the author an opportunity to say what they think the downloader might like to offer for it. I've set Icar to $0. I am not sure how I feel about the Suggested Price functionality. On one hand, it allows the author to say "Don't give me more than $1 for this!" or "Buy me a coffee for $3"*. I quite like that. It's an admission that the production values are not the same as a $40 game and that the author isn't trying to feed their family with it. As a downloader, I like the idea of buying someone a coffee - over here we would buy someone a beer to say thank you, a coffee is more universal.
Where Suggested Price is larger than $3, I start feeling guilty. If I download a game for free and the author has suggested $3, I don't feel like I am insulting them. If they put a suggested price of $20 and I don't want to - or can't pay that - then I immediately feel guilty. The author feels that their hard work deserves $20 and I am not willing to give a cent. That's a slap around the face to the author. When looking at the "downloads to donations" ratio, an author who suggests $20 and averages out at 5 cents a download might be somewhat insulted.
Am I being over sensitive about this? I am not sure I am comfortable with "Pay what you want but I think you should pay $20". Is it just me? Am I being a bit too British about this?