With my Hammercalled ruleset I'm currently going through and making a couple little games, then I'm making a version 2 of the Rules Reference that's entirely modular.
We're still going to have core modules, but the idea is that you can take those core modules, any additional modules you want (or alternate core modules if there are ones you don't like),
My question is: What would you like to see in such a system?
I've already got a few ideas of what it needs, but I'm sure someone's already done this once.
Conventions for how to designate modules:
HCA-## (Hammercalled Core Addon): Represents things that I use in the Hammercalled setting, but which are dependent on other systems and don't typically have dependencies of their own.
HCM-## (Hammercalled Core Module): Represents things that I use as a baseline and serve as dependencies.
HCM-##x: Represents alternatives to published core modules. x can be any letter.
Versioning is independent of module number/designation.
Not sure if this works, but I've still got time to standardize.
Links:
Hammercalled Rules Reference: https://www.dropbox.com/s/rfdx54jrkiq4q ... e.odt?dl=0
Example Rules Reference 2.0 Module: https://steempeak.com/gaming/@loreshape ... al-example