Yes, it's a cliche title, but it's temporary. I'm trying to come up with ideas for Toronto-based RPG designers' contest. The theme is "hidden spaces," and I thought of a troll hiding under a bridge. That led me to Brian Froud's fantastic book of Trolls. I'd like to take a typical villain, and turn it into a hero, or rather a sympathetic individual (because I don't do heroic stories).
Idea 1: The Trolls are opposed by the Fae, who are tricksters with all their glamour. The Fae are thematically facades and obsessed with appearance. Trolls, as unintelligent and ugly as they are, are very wise and deep.
Idea 2: The Trolls bodies become more deformed with each trial they overcome, storing those stories within their misshapenness.
Idea 3: This will likely be a story game, not a RPG. Players will share the Troll character (and maybe the villains, too). I need some way to secretly give each player different aspects of the character, so that they can all push the character around.
Idea 4: I want play to feel ritualistic, like Polaris: Chivalric Tragedy at the Utmost North. Obviously, I don't want to use that action resolution system, but find another way to capture the feeling.