First, the download:
http://files.homoeoteleuton.com/Miracle010.pdf
About "Miracle"
Basically, what I've got here is my epic rebuild of Pathfinder channeled through a Dark Heresy and Dark Souls and World of Darkness vibe. It started with wanting to add an in-depth combat system to Pathfinder to deal with the fact that my min-maxed party cheesed through HP like nobody's business, and has since evolved a good deal.
The entire point of the game is to maintain simplicity while making the game less "fluky" than Pathfinder and adding a degrees of success system, but half-way there it got hit by a minimalist/narrativist design idea, and basically half the systems were simplified down a good deal. Add in a superhero-game inspired "special abilities" system that mimics class-based development in the traditional d20 system and a point-buy mechanism, and you've got a backbone that should be fairly flexible.
It's also set in the setting I'm currently running my Pathfinder campaign in, which follows an epic world of the gods that destroys the planet (which is barely preserved by divine intervention and has been reduced to floating shards), and unleashes vanguards; essentially bio-weapons of the gods intended to power them with sacrifices.
A quick list of things I hope to do with it:
Simulationist combat within largely narrative gameplay
Point-build characters with d20-esque specialization and flavoring
There is only one die, the d20, and degrees of success make the world go around
Thirty-minute or less character creation based on characters' histories rather than arbitrary distinctions
Play almost anything under the same core rules